This version of Among Animatronics is the second-last version in the Beta period. We will have one more release (V20) which will finish off most of the unfinished/unadded stuff that was not included in this version, then we will reset the version back (V1 Stable or V21 if you keep the same count). Thank you to all of the beta testers we've had! You've all really helped me with this game that has been in the works for almost 3 years.
This version was released on February 9th, 2024.
Credits
Among Animatronics is not an original game. It was derived from Among You. This game is a very 'heavy skin' above the Among You. With the original game having a file size of 4MB and the latest publicly released version having a file size that exceeds 100MBs, the UI differences, behavioral differences, just to name a few, it is very clear that this is a 'heavy skin'. Among Animatronics, though, does have additional features and bug fixes. This game will continue be parts of other games stitched into one big game.
While I made the characters, the template was originated from the aforementioned Among You. And with that, I would like to give AshtonL467 recognition. I can tell that the game itself was hard to make, from the characters, to the game script, and the maps. I could have never done all of that in a reasonable amount of time.
And also, I would also like to give credits to those who also helped AshtonL467 to make the original game assets. The base game and Among Animatronics 1 would not be possible without you.
This version is supported for Scratch, and TurboWarp. Learn more.
Precision Render: V0.9E
Bootloader: V2.1E
Andromeda UI: V2.2E
UES: V0.3 (ISFD)
Release Notes
General Bug Fixes/Feature Improvements
Fixed a bug wherein the render would stop rendering before the render cycle ended, causing "dead" clones.
Fixed a bug where the animatronic in the Game Over screen would disappear.
Added our first-ever task to the game (still in beta, usable but not adaptive)
Several bug fixes
Revamped Night UI
Fixed an issue in which the Stage Resolution Detector would incorrectly state the current resolution, causing the game to crash (V19.1)
Security/Game Exploit Patches
Updated GPS/EPS (Game Progress Saving & Exploit Prevention System) to the latest version.
Removed all backdoors to the game.
Updated UES.
Dynamic UI 3 (Andromeda UI) fixes and/or changes
Updated Andromeda UI to 2.2E, introducing a major animation to switch between 2 different "pages" of buttons with minimal impact on overall performance.
Introduced page_trans suite of variables (such as page_trans, page_trans_transitioning? and more) to allow the game to better understand what it is doing in real time.
Assets for Setting page added; not in use currently as Settings page is not ready
System Requirement Changes
No changes has been made to the System Requirements
Performance, Stability and more
It is important to note that statistics such as performance and stability vary from device to device.
Performance is identical to that of V18
Known Issues
Note that some issues that are listed here may delay the release, while some may not.
Due to the major animation added, Dynamic Resolution Adaption API (DRA API) is temporarily broken in some scenarios. A fix may not be available until the release of V1 Stable. A fix has been issued and has resolved the problem.