Tatsumaki is a high-range, telekinetic mage-type fighter who controls the battlefield using gravity, levitation, and psychic blasts.
She excels at:
Long-range zoning
Crowd control
Anti-rush tools
High AOE damage
But she is weak up close.
Low defense β gets punished hard if rushed.
Missing = big punish opportunity.
Relies mainly on psychic abilities.
Characters like Sonic or Garou can get in and destroy her.
Tatsumaki hovers slightly above ground, giving her:
+20% movement speed
Slight reduced knockback
Canβt be ragdolled by weak attacks
Jump height increased
Damage: 16
Cooldown: 7s
Range: Mid
Effect: Green force blast β Pushback β Guard break
Use: Anti-rush, spacing tool
Damage: 24
Cooldown: 13s
Range: Mid-long
Effect: Enemy is lifted β Slammed into ground β Ragdoll
Use: Combo ender, punish tool
Damage: 8 Γ 4 hits = 32 total
Cooldown: 16s
Range: Large AOE
Effect: Creates swirling tornado β Pulls enemies in β Multi-hit
Use: Crowd control, team battles
Damage: 30 (full hit)
Cooldown: 18s
Range: Long
Effect: Picks up a chunk of debris β Throws it fast
Guard Break: Yes
Use: Snipe finisher
When awakened, Tatsumaki becomes a floating psychic storm.
+25% damage
+20% ability speed
+15% larger hitboxes
Reduced cooldowns (12%)
Hover height increases (harder to hit)
Automatic psychic aura effects
Awakening lasts 23 seconds.
Tatsumaki floats into air
Summons a massive green psychic vortex
Pulls all enemies within a radius
Throws them outward with a massive explosion
Iframe startup (0.3s)
Can hit multiple enemies easily
Great for team wipes
Can wall-combo depending on direction