Metal Bat is a high-damage, tanky brawler whose strength increases the more damaged he becomes.
He excels in close-range combat, trading hits, and overpowering opponents with raw force.
His signature ability is Fighting Spirit β the lower his HP, the stronger he gets.
All moves are melee.
If he misses, the enemy can punish him hard.
Genos, Gojo-type, beams, etc.
Trades hits well, but gets destroyed if combo-locked.
Metal Bat gets stronger as his health gets lower.
Above 75% HP: No buff
50%β75% HP: +10% damage
25%β50% HP: +20% damage
0β25% HP: +35% damage + slight knockback boost
Perfect for clutch plays.
Damage: 18
Cooldown: 6s
Effect: Overhead slam β Guard break
Use: Combo starter, anti-block
Damage: 9 Γ 3 hits = 27 total
Cooldown: 12s
Effect: Rapid bat combo β final knockback
Use: Mid-combo extender or punish
Damage: 24
Cooldown: 15s
Effect: AOE shockwave β Ragdoll
Use: Anti-rush, spacing tool
Damage: 30
Cooldown: 18s
Effect: Heavy horizontal swing β Massive knockback β Guard break
Use: Finisher or wall combo ender
When awakened, Metal Bat becomes a monster in close combat.
Permanent 35% damage boost
+20% knockback
+10% defense
Faster swing animations
Cooldowns reduced by 10%
Red aura and crackling energy
Awakening lasts 25 seconds.
Metal Bat leaps forward
Performs a gigantic overhead slam
Creates a shockwave that hits nearby enemies
Final hit sends enemy flying super far
0.25s Iframe startup
Big AOE radius
Can break multiple blocks
Combo into a kill if used near a wall