Move Name
Type
Damage
Cooldown
Effect / Notes
Ravage
Close-range strike
18
6s
Powerful melee strike → good for combos
Swift Sweep
AoE leg sweep
15
8s
Hits enemies in front → slight knockback
Collateral Ruin
Multi-hit
12 × 2 hits = 24
10s
Fast dual-hit combo → stagger effect
Spiraling Storm
Spin attack
20
12s
Spin attack hitting enemies around → good for crowd control
Move Name
Type
Damage
Cooldown
Effect / Notes
Stoic Bomb
AoE explosive
25
One-time per awakening
Drops a bomb → explodes after 1s → knockback all nearby enemies
20-20-20 Dropkick
Multi-hit combo
20 × 3 = 60
One-time per awakening
Triple flying dropkick → hits in a straight line
5 Seasons
Multi-hit mid-range
18 × 5 = 90
One-time per awakening
Fast flurry of strikes → stagger → launches enemies if all hit
Unlimited Flex
Super finishing move
50
One-time per awakening
Big single strike → massive knockback → guard break → can combo into wall kills
Strong multi-hit combos
Crowd control with base + ultimate moves
Ultimate gives huge burst damage
Good for mid-range pressure and mind games
Base damage slightly low → relies on combos
Ultimate is one-time → must be used smartly
Vulnerable if enemy dodges or stays out of range
No long-range projectiles