Genos is a mid-range, explosive, high-damage zoner with fast projectiles, mobility, and huge burst damage.
He excels at poking, spacing, and punishing from a distance.
Fighters like Garou or Saitama can rush him down.
High damage = high cooldown.
Missing a move leaves him open.
Strong but easy to dodge if spammed.
Awakening power is insane but short duration.
Damage: 16
Cooldown: 7s
Range: Long
Effect: Fast fire projectile
Use: Poke tool, combo starter from mid-range
Damage: 22
Cooldown: 12s
Range: Mid
Effect: Dash kick → Sends enemy upward
Use: Gap closer, combo extender
Damage: 6 × 5 hits = 30 total
Cooldown: 14s
Range: Short–mid
Effect: Rapid punches → Ends with explosive blast
Use: Combo extender or block punish
Damage: 32
Cooldown: 18s
Range: Long
Effect: Thick fire beam → Guard break
Use: Finisher or long-range punish
When Genos awakens, he gains:
+20% projectile speed
+25% damage boost
Beams are wider
Double dash distance
Reduced cooldowns by 15%
Extra flame aura & eye glow
Awakening lasts 24 seconds (slightly longer than Garou, shorter than Gojo).
Genos charges both arms
Fires a massive double Incineration beam
Huge AoE explosion at the end
If the target is close → they take extra burn damage
Slight aim lock
Iframe at start (0.25 sec)
Can wipe multiple enemies in a line
Perfect for team fights