Type: Mid-range slash projectile
Damage: 18–22
Cooldown: 6s
Effect: Returns back like a boomerang, hitting twice if positioned well.
Weakness: Easy to dodge at long range.
Type: Auto-defense gadget
Effect:
Deploys a small drone that blocks one incoming attack
Pushes enemies back slightly
Cooldown: 14s
Weakness:
Breaks quickly
Cannot defend from ultimates
Type: Ground gadget
Damage: 12 + stun
Cooldown: 10s
Effect:
Places a pressure-sensor trap
Triggers if enemy steps on it
Small stun → allows combos
Weakness:
Can be jumped over
Easy to spot on flat terrain
Child Emperor enters the Brave Giant mech suit
Strong punches with large hitbox
Slight armor — takes 20% reduced damage
Can dash through weaker attacks
Slow movement
If grabbed or hit by a heavy attack, combo-breaking is possible
When mech mode ends, Child Emperor is vulnerable for 1 second
+15% movement speed
Abilities cooldown reduced by 25%
Boomerang Blade becomes sharper → +5 extra damage
Trap becomes invisible and triggers faster
Shield Drone blocks 2 hits instead of 1
Amazing zoning
Safe playstyle
Traps create pressure
Awakening is very strong for combos
Ultimate has huge area damage
Low melee options
Requires high game sense
Hard to hit fast characters
Mech mode is punishable if mistimed