Sonic is a hyper-speed, stealth, high-mobility assassin who specializes in quick strikes, evasion, and confusing movement.
He doesn’t hit as hard as Saitama or Garou, but he can out-speed anyone and punish mistakes instantly.
He relies on combos, not raw power.
Low defense → gets punished heavily if caught.
Requires:
Precise timing
Movement control
Good spacing
If the opponent reads his dash patterns, Sonic gets punished.
Damage: 10 × 2 hits = 20 total
Cooldown: 5s
Range: Close
Effect: Quick double slash → Slight stun
Use: Combo starter
Damage: 18
Cooldown: 10s
Range: Mid
Effect: Teleport behind enemy → Slash
Use: Mix-up tool, anti-block option
Damage: 22 (only if counter succeeds)
Cooldown: 14s
Effect:
Sonic leaves a clone
If enemy hits clone → Sonic appears and slashes
If missed → Sonic reappears with a small delay (punishable)
Use: Anti-rush, defensive tool
Damage: 26
Cooldown: 16s
Range: Medium dash
Effect: Sonic dashes in an arc → Slash → Knockback
Use: Neutral tool, combo finisher
When Sonic Awakens, he becomes extremely fast and harder to hit.
+40% movement speed
+25% dash distance
+20% attack speed
Low cooldowns (10% reduction)
Afterimages appear automatically while running
E and R get extended hitboxes
Awakening lasts 22 seconds.
Sonic splits into multiple afterimages
All rush the enemy with 8 super-fast slashes
Final hit sends enemy flying
Can hit multiple targets if they are close together
Iframe startup (0.25s)
Slight auto-aim when the first slash begins
Final strike can wall combo for extra damage