Garou is a high-skill, aggressive, rushdown fighter with fast combos, pressure tools, and strong counter abilities.
He excels at punishing mistakes, gaining power as the fight goes on.
Needs to stay close to be effective.
If his counter misses, he gets stunned for a short moment.
Characters with beams, projectiles, or long reach can keep him away.
His awakened power is insane, but lasts shorter than many other awakening forms.
Damage: 14
Cooldown: 6s
Effect: Quick dash strike → Stuns slightly
Use: Combo opener or mobility tool.
Damage: 7 × 4 hits = 28 total
Cooldown: 11s
Effect: Fast multi-hit → Ends with knockback
Use: Mid-combo extender.
Damage: 20 (if counter successful)
Cooldown: 14s
Effect:
If hit → Garou instantly reverses the attack with a big punch
If missed → Garou is open
Use: Anti-M1 pressure, mix-ups.
Damage: 25
Cooldown: 17s
Effect: Leap forward → Slam → Ragdoll
Use: Gap closer, finisher.
When Garou Awakens, he gains:
+30% damage boost
+15% speed boost
Hyper Armor during some attacks
New heavy red aura
Moves have extended hitboxes
Much faster dash speed and longer dash range
Awakening lasts 20 seconds (shorter than most awakenings).
Garou performs a super-speed dash punch
Creates a red shockwave
High knockback
If the first punch lands, the enemy gets hit by 3 extra slashes (auto follow-up)
Iframe start-up (0.2s)
Tracks slightly (small aim assist)
Can combo into wall kills if timing is right