Saitama is a close-range, high burst, low cooldown brawler who destroys guards and punishes enemies who get too close.
He has simple moves, but each hit has huge knockback and combo potential.
Even super strong characters need balancing:
All his moves require the opponent to be right in front of him.
Zone characters (range users) counter him easily.
If he misses a heavy punch, he is open to:
Punish
Combo
Ragdoll traps
No:
Teleports
Dashes
Projectiles
He must walk in like a tank.
His ult hits huge damage, but can still be dodged/iframes.
Damage: 18
Cooldown: 6s
Effect: Mini dash → Heavy knockback → Guard break
Use: Combo starter or anti-pressure tool.
Damage: 6 × 5 hits (30 total)
Cooldown: 13s
Effect: Blinding fast punches → pushes enemy backwards
Use: Mid-combo inverter, wall combo extender.
Damage: 26
Cooldown: 15s
Effect: AoE shockwave → Ragdolls
Use: Defensive reset, AoE punish.
Damage: 32
Cooldown: 18s
Effect: Sends enemy flying far → Guard break
Use: Finisher, spacing tool.
When Saitama Awakens:
+25% damage boost
+20% knockback on all hits
Slight cooldown reduction (10%)
Super Armor during ult cast (cannot be interrupted)
Movement speed +10%
Giant wind shockwave
Anyone in the line gets launched VERY far
Can kill low HP enemies instantly
Even blocking reduces HP heavily
Has iframe start-up (0.3s)
Slightly aim-dependent (you can miss)