This toolkit is designed primarily for K-12 educators and K-12 instructional technology personnel. However, anyone interested in blended learning, mobile learning, and/or augmented reality will find this toolkit useful. It will allow you to quickly peruse a number of blended learning, mobile learning, and augmented reality applications. Each application is briefly described and reviewed for your convenience.
Blended learning is a formal education program in which a student learns: In part online, with some element of control over the time, place, path, or pace of their learning. In part in a brick-and-mortar location away from home. The modalities along a student’s learning path are connected to provide an integrated learning experience.
Using portable computing devices (such as iPads, laptops, tablet PCs, PDAs, and smart phones) with wireless networks enables mobility and mobile learning, allowing teaching and learning to extend to spaces beyond the traditional classroom.
Augmented reality (AR) is a view of the real, physical world in which users find elements enhanced by computer-generated input. Designers create inputs ranging from sound to video, to graphics to GPS overlays and more, in digital content that responds in real time to changes in the user’s environment, usually movement.