With unlimited possibilities for creating experiences and new features being added continuously, teachers willing to spend the time can design or empower students to create activities that teach a variety of skills.
Marianne Rogowski - Media specialist/librarian
Metaverse is a platform (website and app) for creating, sharing, and interacting with augmented-reality (AR) "experiences." Metaverse Studio, recommended for older users (13+), is where creation occurs.
New experiences begin with a blank storyboard that allows for nearly unlimited combinations of scenes, characters, commands, and navigation options. Scenes can contain clues, directions, questions, web links, videos, and more. Users connect scenes to create a partial or complete experience that adjusts to viewers' responses. Once a user creates an experience, it can be duplicated and edited to create another, so users don't have to start from scratch to create additional experiences (commonsense.org).
Metaverse uses AR design to promotes a trial-and-error user experience, and each scene must be carefully planned and connected in order for it to work in the app. While a coding background or even basic knowledge would be an advantage, it's not required to get started. That said, coding functions such as arrays, strings, and environmental properties may confound users and may discourage time-stretched or tech-reluctant teachers from creating much beyond basic Q&A activities. For this reason, it may be helpful to watch one or more of the online tutorials
Review from Commonsense.org
Metaverse makes the process more accessible with its scene-centered platform. Instructors can create digital scavenger hunts by adding location blocks or item collection commands to the experiences. Instructors can promote gamification and movement by designing digital "breakouts" for teams of students, or let students collaborate to create their own(commonsense.org).
Instructors can challenge students to work in teams to solve a riddle or puzzle, or bring the magic of virtual reality to the classroom by incorporating a 360-degree video scene. Empower students to create "choose your own adventure"-style stories or presentations to share with the Metaverse community, or create a professional development experience that will have teachers thinking like kids again(commonsense.org)!
Metaverses allows students to take control of their learning. It allows you the option to select from the ever growing collection of user-created experiences (commonsense.org).
Tips: Metaverse has lots of user-created experiences that is already available if you do not decide to create your own. However, If you do this, be prepared to dig for gems, as not all experiences are worthwhile. Content may not be suitable for all ages, so preview community content before sharing with students. Also, while there are many experiences for students around the age of 9 and up, Metaverse Studio requires an email login and is intended for users age 13 and older (commonsense.org).
Learn the basics of using the Metaverse Studio to create Augmented Reality Experiences.
Learn how to build a simple 3-question trivia game that uses Scene Timers for questions and tracks points using Property Blocks.
Metaverse is an augmented reality platform that allows users to create interactive experiences that merge the digital world with the physical world. Creating AR is easy with little to no technical knowledge needed!
https://sites.psu.edu/sonyabrown2019/2019/06/10/metaverse-app-review/
https://medium.com/metaverseapp/you-can-create-magic-in-the-classroom-951d068f365c
http://edtechpicks.org/2019/02/metaverse-2/
Created by: LaQuanda T. Onyemeh