Clans
Clans
Ignited Ones live in Clans, these function similarly to a wolf pack but are much more socially dynamic since they do not follow wolf social hierarchy that depends on alphas, betas, omega and similar. A Clan functions more similarly to man made existence rather than wolven.
Unnamed Ones
These wolves usually travel alone, within small family units or with unrelated companions. They have no clan. There are many ways to become Unnamed, whether exiled from clan life, born into the wilderness with no home to call one’s own or choosing to set out willingly to forge a destiny somewhere else.
Clan Building
The lifeblood of TIO, players can make a Clan at any time without needing to gain the status of staff. There is no time limit to create your own Clan. Clan leaders are expected to work alongside group members to populate their Clans and keep them engaged in your faction.
Aspiring Clan leaders will be required to message staff with the following information:
You will be required to make a resource for your clan, such as ranks, culture, history and other important information you want in it. What format you use doesn't matter, Google sites, Google docs, etc, it just needs to be accessible.
You will need to acquire 2 or more unique wolf Clanmates for your Clan. They will need to have their respective apps updated with their new faction to count as pledged to your Clan.
Clans can borrow from real life and fiction for ideas on culture, but it should not end up as exact copies of its inspiration.
Clan leaders additionally may be of any age, this also includes puppies and juveniles.
Clan names follow a prefix and suffix system [i.e, Stormstrike, Bloodsong, Soulseeker, Starfall, Sightseer, Blightbane.]
You will also pick a spot on the map seen in Animus and a color to represent your Clan.