Gather all participants in the designated combat area.
Coruscant: Training Grounds (Combat Mats)
Alderaan: Combat Room
Explain the basic combat mechanics to the attendee(s).
For Dantooine, you may explain any advanced techniques in that game.
The attendees will then be put in pairs to duel each other these will consist of one standard duel, and one duel consisting of the three primary force powers. The host will conclude, passing those who showed knowledge of the techniques taught to them.
Gather all participants in the designated combat area.
Dantooine: Combat Dojo, utilizing up to 2 circle mats.
Ilum (v1): Combat Room/Dojo
For Ilum v1(Legacy), the host (or co-host if there is one) will explain the three primary force powers, Force Push, Force Heal, and Force Grab. They will then demonstrate and teach Ghost block, Animation cancel, and Double hit (you may also explain Ghost hit if you wish to do so).
For Dantooine, you may explain any advanced techniques in that game.
Preform any of the following activities:
Health Rotations - (HR's)
Gladiators - (Glads)
2v2's
The host will pass those who showed knowledge of the techniques taught to them.
(Blaster Defence Trainings may only be hosted on Ilum Legacy)
Gather all participants in the designated combat area.
Ilum (v1): Combat Room/Dojo
The host (or co-host if there is one) will teach the attendees techniques and strategies on how to effectively defend themselves against blasters. This involves tactics such as taking cover and finding ways to close the distance between themselves and blaster-wielding opponents without leaving themselves vulnerable.
The host (or co-host if there is one) will then go over ways to use the Force effectively against a gunner in both defensive and offensive situations. This includes using Grab to prevent a gunner from running, using Barrier to regain blocks and get to a safe area, combining Choke and AC spam to form a better, but less force-expensive, version of both Grab and Lightning, etc...
The host will then split the attendees into two teams. One team with lightsabers and the other with blasters. The two teams will face each other in a Team Deathmatch (TDM) scenario. Once one of the teams wins the match, switch the roles.
The evaluation is based on performance. The host will pass those who demonstrate effective defence techniques, strategic use of the Force, and overall competence in the simulated combat scenario.
The host gathers attendees in the designated lecture area.
Coruscant: Jedi Archives/Library
Alderaan: Amphitheater
The co-host, if there is one, will start off the lecture by introducing a topic/subject/lore of their own, describing and explaining it until they are wrapped up with the subject of choice.
If there’s no co-host, the host will do that.
The lore, topic, or subject cannot solely be movie-based. Legends lore is recommended. Alternatives to this are our own Legends channel and/or Lorekeepers' Jedi Archive entries.
After finishing the lecture, a 5 question quiz will be administered by the host. Each question must relate to the given lecture.
In order for any participant to pass the Lore Training, they must answer 3/5 questions correct.
Group lore from the #legends channel can be a topic for a Lore Training.
Gather all attendees at the Auditorium (Jedi Spawn).
Upon beginning, the host/co-host will introduce the crystal of choice (Yellow, Green, Purple, etc.).
Have all your attendees circle around the podium stand, and recite the Crystal Code.
The host must team the attendees visitor by using the ":team" command.
The host will name everyone "Attendee" & the attendees will have a set amount of time set by the host.
The minimum time is 5 minutes but can vary depending on the location of the crystal of choice.
The attendees are allowed to work together to get to the crystal.
If none of the attendees know how to get to the crystal, they are allowed to request guidance from the Host or Co-host.
Have the attendees gather around the crystal, and give an explanation of what a kyber crystal is in general, and why it is so valuable to the Order, before concluding. Do not administer a quiz.
Other Expectations
TG may help guard the host/co-host who go to the crystal and protect them while they wait for the attendees to arrive.
The host cannot teleport the attendee(s) to the crystal, attendees must reach said crystal on their own/together.
Gather all attendees at the Auditorium (Jedi Spawn).
Upon beginning, the host/co-host will introduce the crystal of choice (Yellow, Green, Purple, etc.).
The host must split the attendee's evenly on Sith and Jedi by using the ":team" command.
The Jedi are expected to reach the crystal of choice, whilst the Sith attempt to prevent them.
The minimum time is 8 minutes but can vary depending on the location of the crystal of choice.
Have the attendees gather around the crystal before concluding.
Other Expectations
TG may help guard the training from individuals attempting to interfere.
Admin is restricted to reach the crystal.
Gather all attendees at the Courtyard (Jedi spawn).
Upon beginning, the host/co-host will introduce the crystal of choice (Yellow, Green, Purple), providing lore on the said crystal.
After providing lore on the crystal of choice, the host will administer a 3 question quiz where attendees must answer 2/3 questions correctly to move on.
Meanwhile, the co-host will go to the crystal of choice.
The host must team the attendees visitor by using the ":team" command.
The host will name everyone "Attendee" & the attendees will have a set amount of time set by the host.
The minimum time is 5 minutes but can vary depending on the location of the crystal of choice.
The attendees are allowed to work together to get to the crystal.
Before the conclusion of the Gathering, the host/co-host will have the attendees recite the Crystal Code.
Attendees that reach the crystal along with successfully passing the quiz are eligible to pass.
Other Expectations
TG may help guard the host/co-host who go to the crystal and protect them while they wait for the attendees to arrive.
Hosts cannot show the attendee(s) how to get to the crystal, attendees must find them on their own/together, however, the attendee may help them by telling them if they're going in the right path.
Picture of a Dantooine crystal (found in a cave outside of the map)