Name
Age
Type
Height
Weight
Size
Race
Alignment
Background
Status
Languages
Class
Proficiency
Turkey
26
Humanoid
3'4"
42
Smol
Kobold
Neutral
Master Craftsman
4 = 4 + 1 - 2 for kobold, +1 for master craftsman
Common, Draconic
Artificer 1
CLOCKWORK TLOOLS, Smith's Tlools, Thieves' Tlools, Tinker's Tlools, Alchemists' Tlools
This guy would be my golem, ganna name him Enki:
HP
Initiative
Proficiency
Passive Perception
10 (reduced to 6)
+2
+2
12
AC
Speed
Spell DC
Spell Modifier
16 (scale mail)
30ft
13
+5
Str : 15
Dex : 14
Con* : 11
d20+2
d20+2
d20+2
Int* : 16
Wis : 10
Cha : 12
d20+5
d20+0
d20+1
[DEX] Acrobatics :
[STR] Athletics:
[WIS] Animal Handling :
[INT] Arcana*:
[CHA] Deception* :
[INT] History :
[WIS] Insight :
[CHA] Intimidation:
[INT] Investigation* :
d20+2
d20+2
d20+0
d20+5
d20+3
d20+3
d20+0
d20+1
d20+5
[WIS] Medicine :
[INT] Nature :
[WIS] Perception* :
[CHA] Performance :
[CHA] Persuasion :
[INT] Religion :
[DEX] Stealth :
[DEX] Sleight of Hand* :
[WIS] Survival :
d20+0
d20+3
d20+2
d20+1
d20+1
d20+3
d20+2
d20+4
d20+0
Light Crossbow-----------------
Mace--------------------------------
Attack 3------------------
etc
Attack Rolls
1d20+4
1d20+4
1d20+
Damage Rolls
1d8+2
1d6+2
Additional Info
Example: +1d6 sneak attack damage
HP
Initiative
Proficiency
Passive Perception
21
+2
+2
7
AC
Speed
Spell DC
Spell Modifier
16 (natural armor)
35ft
Str : 16
Dex : 12
Con : 16
d20+3
d20+1
d20+3
Int : 4
Wis : 5
Cha : 1
d20-3
d20-3
d20-5
Damage Immunities: Poison, Psychic
Condition Immunities: Charmed, Exhaustion, Frightened, Poisoned
Senses: Passive Perception 7
Languages: Understands creator's languages, but cannot speak
Bound. The golem is magically bound to its creator. As long as the creator and it are on the same plane of existence, the creator can telepathically call the golem to travel to it, and the golem knows the distance and direction to its creator.
Feature: Masterwork. Whether from natural aptitude, divine inspiration, or a lifetime spent honing your skill, your devotion to your chosen craft approaches the stuff of legend. When using the crafting downtime activity rules with your chosen craft, you generate double the normal progress toward the item’s completion (anyone assisting you provides the normal bonus). You must create at least one item at the normal rate before this feature can be used to create another item at the accelerated rate.
Blindsider. You have advantage on your attack roll against an enemy within 5 feet of you if you have an ally that’s not incapacitated also within 5 feet of the target. You can apply this bonus to one attack per round.
Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in bright sunlight.
Magic Item Analysis. Starting at 1st level, your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals without material components.
Golemsmith's Proficiency. When you choose this specialization at 1st level, you gain proficiency with smith's tools and tinker's tools.
Mechanical Golem. Starting at 1st level, you forge a mechanical golem to carry out your orders and protect you. The golem is under your control, and understands the languages you speak, but does not speak.
The Golem obeys your commands as best it can. On your turn, you can verbally command the construct where to move (no action required by you) and take an action, which requires your action to do. Additionally, you can use your reaction to direct it to take a reaction. The Golem acts on your commands during your turn. If you issue no command to your Golem, it takes no actions.
Your Golem's Proficiency increases when yours does. If the golem is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with half (rounded down) its maximum hit point at the end of the rest during which you repaired it. If the servant is beyond recovery, you can reproduce the construct exactly as it was, with four days of work (eight hours each day) and 100 gp of raw materials. Over the course of a short rest, you can restore hit points equal to your Intelligence modifier + your Artificer level to your golem, or repair it to full health during a long rest
Quadrupedal. Your golem takes on a quadrupedal design. Larger and more sturdy, it is more suitable to launch into the fray or carry its creator. Its base size becomes Large, its base Strength and Constitution become 16(+3), its natural armor becomes 16, and its speed becomes 35 ft. Its natural weapon is: Bite: +5 (Strength + Proficiency) to hit, reach 5ft., one target. Hit 1d10 + 3 (Strength) piercing damage.
Cure Wounds
Launch Object
Grease
Detect Magic (ritual)
Identify (ritual, NEED PEARL)
Background: Master Craftsman
Skills: Investigation, Perception
One set of artisan's tools : Smith's tools
Language of my choice: /shrug
Equipment: Smith's tools, writ recommending my services from a zobeck gearshop, set of common clothes, and a pouch containing 10gp
Personality Trait: I enjoy the praise my finished products bring me. Maybe a little too much
Ideal: Practicality. There’s a right way to do everything, and I take care to find it. (Any)
Flaw: I put too much trust in my own skill, especially in areas other than my craft.
Bond: I am searching for the perfect tool to match my great skill. I may even create it.
Also Bond: Called a Turkey at his job in Zobec enough that it became the name he used with non-scaled races.
-Quick-Trip: While QT was making his year-long stay in the Dragon Empire, and made friends with Turkey. Turkey ended up improving QT's flimsy scale disguise.
-Darick: When Turkey left the Dragon Empire for Zobec, he took a wrong turn and ended up in Morgau. He didn't realize it until some teenage Dhampir shooed them away, but he was being followed by some Darakhul. The kid said he did it just because he liked how weird Turkey looked with his goggles, and ended up walking him back to the right path away from Morgau. Weird kid, just seemed bored.
Actual Backstory:
"Oh, everyone tells ya to watch out for the killers, but it's the smugglers out there that are the real rough ones. Hell, I've met a bunch'a cool killers that ain't dime-a-dozen backstabbing scumbags. Like you! No offense."
Turkey's life began in the Dragon Empire, born as a kobold and raised as a laborer. He was just a menial worker for the majority of his adolescence, but a few years into adulthood, his disdain for how the empire treated him and others started to grow. For one, he's met several non-scaled races that seem to be just as good, if not better than him. It didn't feel right that Turkey saw people greater than them be treated less, just for the lack of scales. Even with his scales, he felt like he was a second-class citizen in the empire.
After helping some un-scaled folks through the empire, one of them mentioned Zobec, and kobold population there. Even if they only had a ghetto to call home there, he felt there was more opportunity than being a laborer here. Soon after, he packed his things and made the journey to Zobec, with a few bumps along the way.
Once there, it was...Worse than he expected. But, he was there, and 20 years old now. The gearforged of the city captivated him more than anything else, and he began learning how to create them, while living in his own little hole to call home in the kobold ghetto. He landed himself a secret job in the Gear district, mostly to clean and observe, but occasionally given the chance to repair gearforge parts.
Five years later, and he finally unveils his creation: His Golem, a metal scorpion that stood about as tall as he did. Rather ramshackle compared to the clanking soldiers that come from the gear district every month, it was still an impressive feat to come from the kobold ghetto. More excited than anything, he carted it out to the gear district to show his employer, but wasn't met with the warmest of responses. Turkey was accused of stealing gearforge components and designs, even though he developed them himself! (Never mind the fact that most of his creation was based off the parts he had seen during work.) They dismantled most of his creation, leaving him without much more than the chassis, and fired him. He carted what he had left to the ghetto, more desperate for gold than ever before.
With his chances for a job in the gear district gone, he turned towards the ghetto for more. In particular: The Pit of the Fierce Lynx. He barely has enough spare parts to rebuild it, but is still missing a few key components. He goes to the pit to offer them a deal: In exchange for some gold, he would outfit his golem for combat, and let them use it in their cock fights. They accepted, surprisingly, though on the premise that he'd get wacked if he wasn't able to give them a good show. He fixed his golem, and gave it a few more enhancements with the extra gold, and then came fight night.
Turkey's golem was up against a human they brought in, from the looks of it, some poor sap that was in the wrong place at the wrong time. Even so, he gave a good fight against the golem, and it was starting to look shakey when the human found a weakness in some of the panels, Yuntil he slipped up and got his ribs crushed by a steel tail. It sounded like the crowd liked the fight, from the cheers, and Yshka Bishka himself came to give him congratulations, and a sack of gold: 10% of the earnings from bets on the fight. It was more than enough to fix his Golem, which got suddenly named Enki by Yshka when he was announcing the winner.
It was smooth sailing for a months after that. Planned fights: The Metal Scorpion Enki became a fan favorite, able to win fight after fight with the rabble that was sent at it. And Turkey was sitting on top, constantly making adjustments, improvements, and repairs. Everything was going great! But slowly, the popularity of the golem waned, and Yshka was taking notice. Before it was gone for good, he wanted to cash out one last time. One final fight, for all the marbles, against another fan favorite: a kobold from the clanking legion. Turkey was excited to take someone on like that, if he won then it'd show how he was improving as a golemsmith. But Yshka had other plans. The fight was going to be rigged, and turkey was told to add some specific faults for the clanking merc to abuse, not giving him a choice but a demand. Turkey was torn, and had started to ruin his masterpiece of a machine...But he just couldn't do it. This golem was his greatest achievement, and to let it lose a fight intentionally wouldn't sit right with him. He showed up to the fight with Enki souped up and ready to go. And it showed that the clanking mercenary was told where to aim when he landed a brazen attack, only for it to end up a glancing blow, and was slammed into when his guard was opened. The fight was still hard when the mercenary started to take it seriously, and it was certainly a spectacular show. The golem and the merc traded blow-for-blow, but Enki pulled through in the end, landing the final blow on the clanking legionaire as it's tail fell off the chassis. The crowed errupted with cheers, and Turkey was more than ecstatic. But Yshka wasn't.
Yshka had a lot of money riding on the fight, and a lot of it was lost because of Turkey. Yshka was taking what was left of Enki to sell, and landed a heavy debt on Turkey to recoup his losses, with an unbelievable deadline set. Soon, Turkey was going to have Yshka's men knocking his door down to spill his guts out on the floor. He had to get out, Enki or not. He gathered up some of his things and the remaining gold from Enki's winnings, and went to the Argent Rats for help. He was in good standings with the mercenaries as a whole due to his pseudo-celebrity status that comes with winning in the pit, and it seemed like they hadn't caught wind of his new debt to Yshka yet.
Turkey didn't believe very much in luck until that day: a small group consisting of a pair of ratfolk and three other kobolds was heading across the continent to investigate a rumor. Something about a backwater in the south, and the tomb of an ancient civilization being uncovered, but who cares, they were his ticket out of Zobec. With some golem parts, gold, and the clothes on his back, he set out for Jokari. Along the way, he gathered resources to rebuild Enki from memory, this time built with the possibility of abandoning Enki thought of, whether it's destroyed or needs to buy time for Turkey. By the time they made it to Jokari, Enki Mark II was born, and he was safe for now from Yshka and his men. They're still after him, though, and he knows it. He either needs to get a stockpile of gold ready for when he gets found, or improve Enki enough to torch them the instant they show their faces.
Light Crossbow
20 bolts
Shield
Mace
Scale Mail
Thieves’ tools
Dungeoneer’s pack
Arcane Focus