I PUT DA FOOTNOTES AT DA TOP
Rolled: 14/14/14/12/11/10
CLASS: Paladin 8 / Rogue 4
BACKGROUND: Dynnex Agent AGAIN - Supernatural Disposal Department
Feats: Paladin 4 -asci ; Paladin 8 - +2 str ; Rogue 4 - Mobile
Inheritance -
Name
Age
Type
Height
Weight
Size
Alignment
Race
Class
Languages
Tool Proficiency
Armor Prof
Weapons
Humanoid
ye
ye
mid
Human (Using meathead half-orc stats)
Glory Paladin 8 / 4 Rogue
HP
Initiative
Proficiency
Passive Perception
AC
Speed
Spell DC
Spell Modifier
50ft
Str : 18
Dex : 13
Con : 16
d20+
d20+
d20+
Int : 10
Wis : 11
Cha : 14
d20+
d20+
d20+
14/14/14/12/11/10
Half Orc - +2 str, +1 con
lvl4 (P) - +1con, +1dex
lvl8(P) -+2 str
lvl4(R) - Mobile
[DEX] Acrobatics : d20+
[STR] Athletics* : d20+
[WIS] Animal Handling : d20+
[INT] Arcana: d20+
[CHA] Deception : d20+
[INT] History : d20+
[WIS] Insight: d20+
[CHA] Intimidation* : d20+
[INT] Investigation : d20+
* =Class , * = Class, * = Feat, * = Background
[WIS] Medicine : d20+
[INT] Nature : d20+
[WIS] Perception : d20+
[CHA] Performance : d20+
[CHA] Persuasion* : d20+
[INT] Religion : d20+
[DEX] Stealth: d20+
[DEX] Sleight of Hand : d20+
[WIS] Survival : d20+
Attack 1-----------------
Attack 2-----------------
Attack 3------------------
etc
Attack Rolls
1d20+
1d20+
1d20+
Damage Rolls
Additional Info
Example: +1d6 sneak attack damage
CMA Points
Exceed - 2 Points Non-Stacking - A burst of adrenaline, precision, and pushing your body beyond the limits allows you to either move an additional 30ft, jump an additional 10ft, or use the Tumble Action without Action economy cost as part of your Movement once per Long Rest.
Reinforced Ligaments - 2 points Non-Stacking - Your hands, fingers and arms have recieve substantial cybernetic work. You can wield two-handed Weapons under the weight of 30 one-handed without penalty. You gain +50 Carry Capacity when holding such items in your hands. Weapons wielded one-handed in such a manner do not benefit from Great Weapon Master or similar Features that require two-handing a weapon. Weapons with the Versatile attribute will deal their two-handed damage while being one-handed.
Darkvision. Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Menacing. You gain proficiency in the Intimidation skill.
Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Languages. You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.
Credits Stuff
Portable Shield -60c - A bracer that weighs 2. As a Reaction, you may activate it, granting you Shield, which is statistically identical to the spell. The bracer has 1 charge, and restores at the end of a Long Rest.
Military-Grade Ballistic Shield - 40c - A highly customized riot shield employed by the Federation marines, refurbished and adopted for Liberty's armory. Weighs 10, grants +3 AC.