The Drawstring Dungeon is a combo focused rougelike deck builder where you have fallen into a bag of holding and must battle mutated monsters to earn your freedom.
The Drawstring Dungeon is a combo focused rougelike deck builder where you have fallen into a bag of holding and must battle mutated monsters to earn your freedom.
What I Learned:
Built a strong foundation in systemic design by creating and balancing over 100 unique cards, focusing on synergy, combo potential, and long-term player engagement across procedurally generated runs.
Learned to implement and troubleshoot technical systems by integrating a dynamic save framework, supporting flexible player progression and session continuity in a roguelike structure.
Developed enemy and boss design skills by crafting encounter archetypes tailored to counter or complement player strategies, improving pacing and strategic variation.
Gained practical UX design experience by prioritizing legibility, card clarity, and player feedback to improve readability and decision-making in high-speed gameplay.
Strengthened cross-functional collaboration by working closely with fellow designers, engineers, and artists to scope and deliver features efficiently within the constraints of a small team.
Practiced agile problem-solving and content scalability, learning how to prototype and implement a large volume of content without compromising balance or player experience.