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Sawyer's Portfolio
  • Game Projects
    • The Drawstring Dungeon
    • Gnaw and Order
    • Banana Blitz
    • Deck Of Delirium
    • Grim
  • Game Jams
    • Tagging
    • My Summer Staycation
    • Hive
  • Escape Room
  • About
Sawyer's Portfolio
  • Game Projects
    • The Drawstring Dungeon
    • Gnaw and Order
    • Banana Blitz
    • Deck Of Delirium
    • Grim
  • Game Jams
    • Tagging
    • My Summer Staycation
    • Hive
  • Escape Room
  • About
  • More
    • Game Projects
      • The Drawstring Dungeon
      • Gnaw and Order
      • Banana Blitz
      • Deck Of Delirium
      • Grim
    • Game Jams
      • Tagging
      • My Summer Staycation
      • Hive
    • Escape Room
    • About

Download The Game Here! 

In this procedurally generated 2D platformer the player is a beekeeper that is shrunk down trapped inside of beehives trying to escape

Programming

The things I am most proud of creating while working on this project are:

  • Creating a raycasting collision system to create crisp and responsive movement/combat within a cave like environment

  • Building simple bee AI that would follow and dash at the player

  • Implementing a procedurally generation level building algorithm that created unique beehives for players to fight through in each level

Art 

This was also my first experience creating game art to functionally use in a game. Through this process I learned how to:

  • Draw and implement a tilesheet of animations for the player character

  • Create a tileset that could convey to the player where they are in the world of the game but also one that could be used in the procedural level generator I made.

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