In this procedurally generated 2D platformer the player is a beekeeper that is shrunk down trapped inside of beehives trying to escape
The things I am most proud of creating while working on this project are:
Creating a raycasting collision system to create crisp and responsive movement/combat within a cave like environment
Building simple bee AI that would follow and dash at the player
Implementing a procedurally generation level building algorithm that created unique beehives for players to fight through in each level
This was also my first experience creating game art to functionally use in a game. Through this process I learned how to:
Draw and implement a tilesheet of animations for the player character
Create a tileset that could convey to the player where they are in the world of the game but also one that could be used in the procedural level generator I made.