Developed narrative design skills by structuring a three-act branching story rooted in Taiwanese folklore, learning how to balance cultural authenticity with player agency through multiple narrative outcomes.
Gained experience designing interlocking systems by prototyping gameplay mechanics such as possession and AI-driven behaviors, creating a puzzle framework that encouraged experimentation and emergent solutions.
Improved environmental storytelling techniques by writing in-world journal entries that revealed backstory and embedded hints, supporting non-linear progression and deeper player engagement with the world.
Learned to communicate design vision early by building prototype levels and pre-production mechanics, helping the team align around the gameplay loop and work toward a focused vertical slice.
Strengthened interdisciplinary research and worldbuilding skills by collaborating with cultural experts and researching architecture, period detail, and mythology to create a setting grounded in the historical and supernatural themes of the source material.