Say No to C-21
1) Always wear eye protection in the form of goggles, masks, or shooting glasses, or safety glasses. Never remove your eye protection while on the battlefield. Regular prescription glasses are NOT acceptable as safety eyewear.
2) The “Game Moderator” has the final approval for all field decisions, the calling of games, resolutions on all conflicts and issues, and responsible for all safety related items and events that occur on the field. If a conflict or discrepancy arises that can not be solved between groups, the game is stopped and the game moderator makes the final decision regarding the conflict or discrepancy. Arguing with the game moderator will result in an immediate ejection from that day’s game event. For milsims and larger games there may be referees hired and they have the same authority as the game moderator.
3) The “Safe Zone” is the area on the playing field where no weapons will be fired at any time. Failure or non-compliance of this will result in an immediate ejection from that day’s game event.
4) Must be 16+ years old to play on the field. (See waiver for exceptions)
5) A 10-foot safety kill range will be observed for all weapons. This will be obtained by pulling out a sidearm or pointing your current weapon at a target and shouting “Surrender.” If the person tries to fire back he’s fair game.
6) The definition of being “Hit” is when the airsoft BB Hits any part of the players clothing, body, or weapon. Once a player is “Hit”, He or she will raise their weapon over their head and shout hit. He will go down to the ground and place a red rag on his head. If no medic in play, after the fact is established, and the opposing player knows the situation, the player will walk out of the battle area and return to the safe zone with their rag over their head.
All eliminated players will keep their eye protection on until back in the “Safe Zone”. You should have a red cloth, rag, bandana etc. to play any field. No Exceptions. If in doubt see point #1.
7) All integrity violations and non-calling of “hits” will be dealt with swiftly and severely. Failure to call hits will result in an immediate ejection from that day’s game event.
8) The term “No Duff” will be used for any real-world injury. Once “No Duff” is heard all players will holster all weapons, put them on safe and remain in place unless directed by the game moderator.
9) When using the “Medic” Rule a player that sustains a hit will fall or sit in place and yell “hit”. Then the player will put a red rag on his head. For the player to be given first aid and resume fighting, another player must go to the person wounded, take the red rag off his head and put it in his pocket, hold the player for 30 seconds and then they return to gunplay.
10) All borders and boundaries set down by the game moderator will be followed. Violations of this will result in the player becoming KIA and being sent back to the safe zone.
11) All airsoft weapons will be checked by “game moderators”
12) When transporting airsoft weapons to and from the playing field, all weapons will be cased in either a gun case, or the original factory box or bag, or some other kind of covering.
14) IF LOCAL POLICE ENTER THE FIELD
This is a potentially dangerous situation, and is treated as if they don't know we are playing a game. All players are expected to walk to the “Safe Zone” in plain sight, either with their guns over their head or leaving their guns in the field. Upon reaching the “Safe Zone” each player is to place his replica with his gear and gather in a group at least 20 feet from the gear. This is to provide safety and comfort to the officers by removing any equipment that appears threatening to them. Gameplay is not commenced until we explain the situation and are allowed to continue.
15) Only cold burning grenades allowed during the summer season on the field.
16) No dry firing in the safe area, all guns must have magazines out.
17) Melee Weapons are limited to touch only; there is no throwing of melee weapons.
18) Clean up your garbage, don’t leave anything behind. We're not your parents.
19) No physical contact, threats, bullying, or fighting will be tolerated on the field and will result in removal of rights to play.
20) No player under the age of 11, with or without a guardian, is permitted to participate in regular Ghost Cartel games. This is not open for debate per our underwriter. Between 11 and 13 the minor player MUST remain with their guardian at all times. Your charges are solely your responsibility, not ours.
21) Have fun! Enjoy the field, enjoy the game and promote your sport! After all we are part of the most exhilarating hobby on the planet.