Alanna Yeo from Thorn & Key
Tan Shao Han from Curious Chimeras
Ryan Yeo Ken Hui
I thoroughly enjoyed the workshop by Tan Shao Han from Curious Chimeras. I had a lot of fun playing Swordfarer, roleplaying my character, and envisioning how roleplaying games could be a medium for learning.
Swordfarer is a solo journalling game written by Shao Han. The idea behind solo journalling games is that there are a series of prompts given to the player. The player builds a world and a character in response to these prompts, and “journals” as their character. It’s similar to a writing prompt, except that the point is to have fun developing the character and exploring the world as if playing a game, rather than simply creating a conventionally good story.
The world of Swordfarer is inspired by wǔxiá fiction, where you roleplay a martial arts hero and embark on a personal quest. This was new to me—I have played plenty of roleplaying games and solo journalling games in the past, and these were mostly written from a Western perspective. Here, I was extremely fascinated by how Shao Han’s work captured philosophies and symbols that were more rooted in East Asian traditions. For example, Shao Han cleverly incorporated the Buddhist concept of karma in the mechanics of his game: when you perform certain benevolent actions, you gain Merit points that can alter the tone of the game later on. There was also much more floral imagery throughout the world. In particular, the blooming of the lotus flower is a significant metaphor for awakening in Buddhism, and the lotus featured heavily throughout the world of Swordfarer. It was a breath of fresh air.
Furthermore, I have been interested in using improv theatre and roleplaying games as media for education for a long time. I have been experimenting with different ways to incorporate roleplaying into education through other modules whenever I have gotten the chance to do a creative assignment. For the Topics in Buddhist Philosophy class, I was given another chance to incorporate Buddhist teachings into roleplaying games through the unessay assignment. I set out to create a guidebook on incorporating Buddhist principles into improv, and the workshop with Shao Han was extremely helpful in two ways.
Yale-NUS Improv Photo by Amogh Narain Agarwal
First, Swordfarer showed me a way to adjust the game mechanics to fit a different purpose or perspective. After seeing Shao Han adjust the karma/Merit mechanics to incorporate elements of Buddhism, I was inspired to tweak some mechanics in my improv unessay project as well, rather than to simply do an improv scene in the way I was used to. In the end, I settled on a mechanical change that could best help us explore the idea of attachment and non-attachment, by getting participants to repeat the same scenario over and over with different levels of attachment.
Second, reading through the Swordfarer book gave me a better idea of how to present my unessay, because it was presented in a very clear manner. I proceeded to organise my Buddhist Improv Guidebook in a similar way: by including explanations on why certain mechanical choices were made, explaining the inspirations behind my project, and including a d50 table for players to roll on in case they needed a random prompt.
Finally, and most importantly in my opinion, I had a lot of fun. In my adventure, I was a socially anxious nerdy warrior who was looking for an adventure because I had read some adventure books. I even got to meet one of the Four Heavenly Kings and, after some embarrassing fumbles, managed to win his favour through some quick thinking. It was a great exercise in imagination. I’ve always been fascinated by roleplaying games and this workshop was a wonderful experience to add on to that!
Tan Shao Han
A recurring motif in my game design work is about my responses to pain and injustice; it's inspired by my heightened sensitivity to suffering, as well as my personal commitments to pacifism and education. While many tabletop games might emphasise a military ethos and capitalist logic (dichotomies of victory and defeat, accumulation of wealth and power, enforcement of borders and property, etc), I wanted to evoke and explore other concerns and narratives with Swordfarer.
Swordfarer is a wǔxiá game, but it's not really about secret techniques or martial supremacy; it's more about being lonely yet free, melancholic and uncertain in a stratified world preoccupied with status and face. Am I talking about feudal China, or our present dystopia of climate and human insecurity? The precepts, stories, and iconography of Buddhism have provided me with both a springboard and a moodboard to imagine and tell stories that connect different points in history and culture.
When I was designing Swordfarer during these pandemic years, I personally experienced and observed many feelings of loneliness, of being rootless yet seeking connection... All in a world where so many institutions seem to have everything sorted out, and exhort you to accept their answers.
While Swordfarer isn't explicitly Buddhist-coded, it does hold some Buddhist elements close to its heart. Siddhārtha Gautama reportedly felt similarly vexed about the suffering he observed. When he could not find respite or resolution in the teachings and truths of his time, he sought his own answers and developed his own path, which culminated in Buddhism's Middle Way. In Swordfarer, your character goes on a similar journey; although it is not a philosophical undertaking comparable to the founding of Buddhism, it is still a sort of seeking of truth on a personal level, impelled by doubt and unease. When you explore, imagine, and journal different landscapes and social environments in the game, I hope it will create a feeling of scale to evoke a wide world, not merely for you to "consume" it as a fantasy tourist, but also to gain some degree of empathy through your creation and involvement with these stories.
I also designed the "Merit" mechanic in Swordfarer with my personal understanding of some concepts in Buddhism; in the game, you can only gain Merit through engaging with the strife of the jiānghú, not by avoiding it. That's an echo of my Mahāyāna-inflected take on the Middle Way; to find wisdom within worldly experience. The horticultural themes of my "Three Paths" rules are also a nod to that; the Flowers of enlightenment grow from the Mud of the world.
I was also thinking of Huayan Buddhism and its parable of Indra's Net, of how all phenomena are interpenetrated and interconnected. When you earn Merit through resolving conflicts without violence, you increase the chances to ease your journey ahead; the so-called "good karma" of interconnected phenomena.
Thank you for reading these thoughts, and I hope you will enjoy Swordfarer too. More than that, I hope you will find your own path to wisdom, in this unstable and unsure world.