Differently colored shades that Duragman and Rock created to unlock certain doors, containers, or areas. Each shade has a microscopic bar code engraved on the outside that is scanned by the scanner to open the door, and each is unique to each lock.
Rocco's Shades eventually gain the ability to replicate these codes by hacking the lock to find what code it's expecting, but these are the keys to said locks without that tool.
Access to it's linked door, area, button, or lock of some kind
Intangible entity that replenishes a certain amount of current health when walked or ran over.
Specified amount of current health but caps at the user's maximum health
Part of a once whole durag, this piece of cloth still has durag energy inside it. They're a good makeshift armor since the durag energy in them will protect the wearer until these fragments are broken down even further, rendered unusable, or completely disintegrated.
Specified amount of current armor but caps at the user's maximum armor
Kennen Demons have a chance to drop this, and\or Kennen Spit (used as ammunition for the Kennen Cannon). Since Kennen Demons are stated to have rather rough hair, similar to that of a hard bristle brush, this can be woven into armor.
Specified amount of current armor but caps at the user's maximum armor
One bottle similar in material and feel to an Er Cartridge, but with healing sauce that can be picked up for later use. When the item is used, the bottle is discarded and current health increases by half of the user's maximum health.
Increase of current health by half of maximum health of the user (capping at their maximum health), but has to be picked up to use when specified, which can be instantly, or at a later date
Intangible entity that replenishes FULL health when walked or ran over.
Full healing
Once a new bullet proof vest that's seen better days. While some chunks are missing and some fine holes can be found, the vest's main function still serves it's wearer, just not as good as it once was.
All weaponry EXCEPT those utilizing rockets and types of energy deal one third less damage (0.3), and is absorbed BEFORE the armor calculation. Upon taking 80 damage, the vest will completely break, taking this protection with it (which is DIFFERENT from armor)
Very much what the name implies.
All weaponry EXCEPT those utilizing rockets and types of energy deal one half less damage (0.5), and is absorbed BEFORE the armor calculation. Upon taking 150 damage, the vest will completely break, taking this protection with it (which is DIFFERENT from armor)
Skeen is a magically strong material of fleshy consistency, used to make certain weapons and armor.
Appearing to be a normal, gray, metal bucket, this piece of armor exclusively worn by Jack Austin (but CAN be worn if found or taken off him) protects against ALL damage until broken. The protection given is NOT regular armor, and can stack with it, much like worn and regular Bullet Proof Vests (seen above). Due to the nature of this type of protection, armor is ALSO protected from damage until the bucket is destroyed (since armor damage is calculated after this reduction).
ALL DAMAGE is reduced by two fifths (0.4), and is absorbed BEFORE the armor calculation. Upon taking 100 damage though, the bucket will completely break, taking this protection with it (which is DIFFERENT from armor).
One badly damaged backpack with ammunition of varying amounts and types in it. Carrying the baggage would seem unwise since it barely even holds it's contents from all the rips and tears it's suffered, so most just take what's inside and leave the now visibly empty bag where they found it.
Whatever ammunition is found inside. If the value inside the pack is greater than the maximum ammo the individual can carry, whatever couldn't be picked up will remain in the bag for later.
Somehow this baggage was left mostly unharmed, save for a few scars and burns. Picking it up will increase the wearer's maximum ammo count by the size of that specific bag, though only one can be kept around the wearer's shoulders at a time. This means that multiple of the item do NOT stack, and is replaced by the largest and\or better one. These containers sometimes hold ammunition of varying types and amounts as well.
Specified increase to maximum ammo
The boost\multiplier to maximum ammo is kept on that specific CHARACTER, meaning if one picks it up, the other will NOT have the boost. This also means the boost will last until that character dies (say in multiplayer games).
Rare baggage that holds various weaponry. The bag itself is flimsy and most closely resembles a potato sack, so taking it would at best serve as a cloth to wipe sweat from one's brow and not much more.
Whatever weaponry is found inside
Become one with God for approximately forty seconds.
Immortality ability for the allotted time
Enter this phrensy state by letting your body "go where it goes" and screaming like a banshee... or a Pat. While in this state the user will shoot and reload faster (or hit faster for melee weapons), as well as use NO ammunition, however this "powerup" will only last for one and a half minutes. Fist accessories will also deal double damage while this "powerup" is active, meaning weapons like brass knuckles and fists WILL be effected, but handheld weapons will NOT.
Krasicki Mode Status Effect (2x reload speed, 2x shoot speed and weapon proficiency (for both melee and range), 100% ammunition usage reduction, and 2x damage for melee weapons applied to the fist (NOT handheld)) for the allotted time