While Michael's Quest spans multiple years, and different Michael protagonists take the spotlight, this Ye (like his fellow race members), does not age, nor die a natural death. This means that this exact being is the same leader seen throughout all the appearances in the world.
The turnaround design) shown is with it's normal equipment or gear on, excluding skills.
Yes are a peculiar race, they are neither male nor female and have no social hierarchy, nor can they think for themselves. Every few years however, this supersized member of the race is born from the sands (if one is not already present), and takes no time at all to fully develop. Once said growth is complete, this dictator immediately takes control of it's peers with an iron claw, commanding and controlling the hive-like mind, which depends on such leaders to survive. This Ye is the colony leader sort of speak, and greatly dislikes the Michaels, so it commands it's fellow race members have fought with Michaels for as long as anyone in the land can remember. Their kingdoms being right next to each other only fuel the wars, causing The Land Between to suffer too.
While this Ye follows typical biology rules and subsequent traits and properties, it's AT LEAST three times bigger, dawns a custom made yellow and purple vestment, and the tips of it's "antennas" (as well as it's three tail-like legs) are yellow from the flame it naturally produces. This natural production is possible thanks to the obsidian rocks mined out from beneath the kingdom, cooked over a constructed fiery pit. While this Ye glides or floats like the rest, it possesses MANY more skills than others of it's race, able to command the sand it's very being is made up of more efficiently than a simple ball of debilitating dust. This Ye possesses the ability to throw it's fiery bodily fluids, summon minions at will, call upon the very sunlight above to rain down and burn those below, as well as produce a wave of sand to hurt those impacted by it, and cause skills of those same individuals to be sent into a recharging state.
Can hold the Hand of Balance in it's inventory as seen in the first Michael's Quest, AND perform melee attacks with it's sharp claws
Fireballs
Summon a ball of flame in both hands, and drop it down on your opponents.
Sandy Shockwave
Blast out a spinning circular wave of sand to seriously damage those it comes into contact with, as well as send skills of the individuals into a short recharge state.
Summon Minions
Throw eggs onto the ground, which shatter and birth minions to aid in battle until they die, or the caster is removed from the battle in some way.
Mirage
Summon two weaker doppelgangers of the caster to possibly distract or confuse opponents. These summoned images are indeed tangible, so they CAN be killed, but will also disperse when they eventually run out of time.
Scorching Sun Rays
Call upon the sun to shine down and deal heavy burn damage to those that wander into them. The skill takes some time to execute but CAN be canceled like most others.