Imosha is a solarpunk world created by like minded individuals, Mohè, Itek, and Shabbul. This new city grinds to advance in health, technology, and business. However, when a massive earthquake rocks Imosha, it’s up to these sectors of health, technology, and business to fix the outstanding effects of it. Project Imosha was developed in collaboration with Reach Pathways and Waking Oni games. This 3D deck building game prepares students for professional situations by teaching leadership skills and simulating corporate scenarios through the game's narrative.
Software used: Figma, GitHub, Unity, Google suites
Made: February 2025 - August 2025
My Role: Game designer
Led frequent playtest sessions and iterated gameplay and balanced card system based on feedback.
Created gameplay systems such as confidant system, deckbuilding gameplay, and stress mechanics.
Created mockups of UI and card designs to visually represent gameplay systems and mechanics.
Completed game design document with visuals to communicate core gameplay loops.