Feywood
Feywood
Software used: Unity Game Engine, Autodesk Maya,
Made: January 2024 - May 2024
My Role:
Level Designer
Created initial sketches of beginning area
Create prototypes for levels (house, backyard area, forest area)
developed/planned gameplay in levels.
Playtested and fixed any errors in gameplay or UI.
Programmer
Programmed UI functionality (pause menu and title screen)
Implemented Camera that follows the player in different levels using Cinemachine
Assistant 3D Artist
Modeled doors, windows, and props.
assisted in texturing props and set dressing environments.
assisted in finding and implementing art assets into environments.