Software used: Unity Game Engine
Made: January 2025 - May 2025
My Role:
Game designer
Created UI mockups in Miro and designed 2D art assets to establish a cohesive visual identity for the game.
Organized project goals for each milestone and deadline, creating structured lists of assets, mechanics, and other development requirements to keep production on track.
Designed and balanced core gameplay mechanics for a digital board game inspired by Mario Party, incorporating satirical themes about corrupt CEOs.
Prototyped and reiterated on minigames based on player feedback, resulting in more playful minigames that do not lose player interest.
Programmer
Developed and programmed various minigames and UI implementations to enhance player engagement and gameplay variety.
Programmed particle effects and special effects like the tornado particle effect and earthquake camera shake to be timed during natural disasters, creating effective visual cues for players.