Game engine: Unity
Made in the span of 3 weeks
My role:
Programmer
Cauldron functionality to detect ingredients dropped into it and create potions that match the ingredient name and amount
Cauldron liquid changes color depending on the recipe created
If no recipes are detected, the cauldron liquid turns grey
Create fake liquid simulator (using shader graphs) that allows liquids in potion bottles to wobble when moved, enhancing realistic and visually interesting VR experiences
Designer
Created ideas for potion recipes that fit the theme and worldbuilding of the game
Used Adobe illustrator to create potion pages for a functioning potion recipe book
3D artist
3D modeled and textured low poly assets for ingredients using Blender, making sure the art style is consistent across all in game assets