Software used: Trenchbroom, Quakespasm
Made: November 2023 - December 2023
For a more in-depth explanation on my design process, I created a wiki on my GitHub repository that journals my progress as I made my map:
Designed layouts suited for a single player FPS map.
Created walkthroughs for areas in my map.
Created layout blockouts and iterated based on player feedback.
Created secret areas for players to find.
Created puzzle areas to enhance gameplay and player's experience.
Added textures and lighting in order to create the atmosphere and fit the theme I was going for.
Below are a few rendered images of my map in Quake, these images do not cover all the areas in the map but the main areas.
Lighting and texturing pass wiki page here: WikiPage
Blockout wiki page here: WikiPage
Gameplay and Iteration page here: WIkiPage