Witch's Room

My 3D environment is a witch's bedroom. I added details such as witch hats, coffins, candles, chandelier, etc. I chose a witch themed bedroom as my interior because I felt inspired by the art I found on artstation and Pinterest. The images below show my progress as I created this environment over the span of one semester.

Greyboxing and shaded wire captures

Prop renders and texture map

These are some images of props that I've rendered that are in my scene, as well as a UV layout and texture map. I ended up adding more refined details later on which can be seen in my final renders, for instance, I added a mesh light to the crystal ball and made it have a frosted glass texture.  I also adjusted the reflectivity on the objects and added a bump map to the cork on the potion bottle to make the cork look more realistic. 

Final Render (Arnold)