GYADRED
GYADRED
Game Engine: Unity
Made: September 13, 2024
My Role:
Level Designer: created level design drafts that implemented the game's core mechanics and narrative.
Game Designer: Designed the game's narrative, gameplay features, and mechanics.
Programmer: Programmed gameplay features and mechanics such as the game's dialogue system, minigames, and collectible pages interaction system.
Producer: Created a weekly plan for the project's milestone goal's, mood board, and discussed the game's progress with team members weekly to ensure the game is being developed within the scope/time frame of the milestones.