This copy is for a tabletop roleplaying game I made as part of an assignment in a Game Design class at DigiPen.
The assignment was to create and test an RPG ruleset with Core Mechanics, Character Creation, Lore, and an Economy in less than three weeks while not exceeding 15 pages of non-appendix content. The final result is Knuckledusters, a game about punching bad guys inspired by Martial Arts and Action films as well as Spectacle Fighters and Fighting Games.