Like "The Ito Institute," this project was bound to short timeframe as one of a handful of projects in a level design class at DigiPen. I was instructed to use the same, prebuilt walking simulator player controller and make a short level to practice environmental storytelling.
This level follows someone lost in a cornfield in the dead of night and tells the story of what happened there in the past.
As a solo assignment, I was responsible for the narrative, level, and sound design.