Motorcycles may seem like an exciting choice for a quick escape, but they are not allowed as getaway vehicles in any heist or robbery scenario. For instance, if your crew plans to rob a jewelry store and one member wants to race off on a bike, you must instead choose a car or another approved vehicle. This restriction keeps the experience balanced and realistic for all parties.
Working with civilians or gang members can add depth to a robbery or heist, but whenever you collaborate across organizations, you must form a named group with matching outfits. If two gangs decide to team up for a big bank heist, they must pick a name—say “The Crimson Wolves”—and ensure that everyone wears red masks or coordinated jackets. This clarity helps the police identify who’s part of your crew and prevents confusion.
Whenever a police officer is killed or taken hostage during a scenario, a panic button is automatically triggered, notifying all available officers. Imagine a routine robbery suddenly escalating when one of your team members takes an officer hostage; that officer’s colleagues will likely respond in full force. Knowing that any cop could bring backup heightens tension and ensures consequences for harming law enforcement.
If your group uses a hostage to influence negotiations or secure a getaway, you cannot replace that hostage once the police have arrived. Picture a scenario where your original hostage slips away or is released in a trade. You cannot simply pull a bystander off the street afterward and declare them your new bargaining chip. Once the standoff has begun, you must work with the hostage already involved.
In the heat of a robbery or heist, players cannot leave the scene to restock weapons, ammo, or armor and then return to continue the fight. If your crew runs low on bullets mid-shootout, you must deal with that shortage. For example, if you realize half your team is out of rifle rounds, you cannot send someone to a stash house and come back with more. This rule preserves fairness by forcing everyone to plan ahead.
You must not initiate a Tier 1 or Tier 2 heist within 30 minutes of a scheduled server restart, and Tier 3 and Tier 4 heists carry the same cutoff. If there are only 25 minutes left before the next restart, your crew has to wait for the server to come back online. This prevents rushed or incomplete role-play scenes that get cut off by a restart.
If you have extra crew members positioned elsewhere—like on rooftops, in nearby cars, or hiding down the block—you need to let the police know there are outside participants involved, though you don’t have to reveal exact numbers. As an example, if your group has two snipers perched above a bank, the police should at least know to expect “external shooters.” Failing to announce them at all can result in a rules violation because it blindsides law enforcement in a way that breaks immersion.