Here is a list of good picks for your Rookie Sprint Banner for new players.
You can select up to 3. You should always include Erica, leaving you with 2 to choose whoever you want.
Scroll down to see the list of units and information about WHY they are recommended!
If you were recommended Gerrimore or Heidi from other sources, scroll down to the bottom to read why that is a bad idea.
Erica + Ariel + Chaldea(Neno)
The new most recommended pick. Ariel for Red Hunt, Chaldea for Solo Blue Hunt. Both have great PvP value as well.
Erica + Chaldea + Naranthir
A Hunts-focused choice with Chaldea for Blue hunt and Toetip bond for Erica for easy Red hunt.
Erica + Ariel + Heroic
A PvP-focused choice. Ariel for Red Hunt, Heroic for tricky PvE stages. All 3 units are strong in PvP.
Erica + Noclyn + Preema
An old PvE-focused combo that used to be very dominant. Some people say that this choice is outdated.
Erica + Whoever the hell you want
If you have someone you'd like to pull for scenes, go for it.
Due to the limited roster in Nutaku/Steam server, not every combo is available. The following is recommended:
Erica + Noclyn + Preema
The classic PvE trio, these units will help you demolish many PVE content.
Erica + Ariel + Dawn/Naranthir
Mix of PvE and PvP focus. Dawn is a safer choice, but Naranthir has more long term potential.
Erica + Whoever the hell you want
If you have someone you'd like to pull for scenes, go for it.
ERICA
DPS / AOE / Nuker / Off-Turn Actor / Guaranteed Crit / Team Buff
You should ALWAYS include Erica no matter what, since she is so useful.
Erica is an AOE nuker who has a chance to counter-attack every time her allies are attacked.
Her attacks are guaranteed to crit when hit, meaning that she’s that much easier to build (especially earlygame). She also buffs her entire team with SPD UP and ATK UP.
Her ultimate (Skill 3) is a high-damage AOE that also generates an extra turn, for another AOE follow-up attack or a team buff.
Erica is useful for All five hunts as well as PvE in general, and can be very annoying in PvP due to her RNG-heavy, high-damage counterattacks.
Optionally, when equipped with “The Allure Of the Toe Tip” bond, Erica can even heal her allies, which works particularly well due to Erica’s very high damage output.
CHALDEA (Nenookasi)
DPS / Brawler / Self-Sufficient / Off-Turn Actor / Evasion
Nenookasi AKA Neno was originally called Chaldea before her name was censored.
Chaldea is a potent off-turn evasion brawler who Counter-attacks every time she evades an enemy attack.
Being a Grass Element, this makes her incredibly strong against Water Element units, because of the +50% evasion chance from fighting against a weak element.
She also has a self heal and cleanse, improving self sufficiency and solo potential. She can regularly clutch up and win 1v1 scenarios in PvP due to her incredible staying power.
Not only is her skill set useful for PvP, she can SOLO CLEAR the Anubarak (Blue) Hunt with the right gear. This means that you can bring 3 ungeared, unleveled units with her to get free EXP and Affection while you farm Blue Hunt (shepherding). This potentially makes you dozens of free Skill Mods from passively farming Affection. A “Big Picture” investment that pays off big time.
IF you select Chaldea, you should get her “Candid Affection” bond as well! Otherwise, use the Necessary Enhancements bond that you can find elsewhere.
ARIEL
Tank / Controller / Nuker / Team Buff
Ariel is a very sturdy defender with a persistent team care and a devastating ultimate attack.
As a defender, Ariel can taunt enemies with skill 1 and maintain a constant DEF UP buff on her allies with skill 2. Her skill 2 can also push back an enemy’s action gauge, preventing them from taking a turn. Ariel also has a high base HP, which makes her one of the best frontline tanks for Blaze Wolf (Red) Hunt.
More interestingly, Ariel’s ultimate is a devastating attack that ignores DEF, and does more damage the lower Ariel’s health is. When her HP is very low, this attack often deals 15k+ damage, enough to one-shot most non-tank units. This ultimate attack is rarely useful in PvE, but can be a potent variable in PvP. Soaking up damage and then taking out a key enemy unit when her HP is low is a great strategy.
Ariel does best with the Backwards Glance bond which lets her passively take some of the damage done to her allies, helping them survive and also lowering Ariel’s health for a strong ultimate attack.
HEROIC
DPS / Debuffer / AOE / CD Push / Dispel / Stealth
Heroic is a high-speed opener with a relatively rare ability to increase the skill cooldown of the target (Cooldown Push). Her Skill 2 can remove 2 buffs and CD Push 2 turns on a single target. Her Skill 3 is a self-buffing high-damage AOE that partially penetrates the enemy defense. The fact that she buffs herself before the attack greatly increases her damage potential.
While she is intended to be a PvP-focused unit, Heroic has surprising value as a versatile problem solver in beginner PvE. Her AOE skill is good at clearing minions quickly, and the ability to cooldown push bosses can be invaluable in certain story or virtual reality stages.
In addition, Heroic gets a whopping 23% of free crit rate from her passive and discipline, making her that much easier to build earlygame. Casters tend to have a wide selection of versatile bonds, and if you're lucky enough to find one, Heroic's bond, Backstreet Friction, provides even more crit rate and damage.
NOCLYN AKA Noc
Healer / Team Heal / Team Cleanse / Team Buff / Team Push / AOE Dispel
Noclyn is an interesting healer who brings a more offensive tempo compared to other healers. She is consistently rated very high for PvE because she helps with offense and defense at the same time.
Noclyn's key attribute is that she starts the battle with her ultimate under an 8-turn cooldown.
Until she gets her ultimate, Noclyn is a very mundane healer, with a single-target heal on Skill 1 and an AOE heal on Skill 2. Every time she uses a skill, her ultimate cooldown is reduced by 1, meaning that she needs 4 turns to “spool” her ultimate under normal circumstances.
When Noclyn finally ults, she enters "Idol Mode" which changes her skills for 3 turns, fully heals herself, cleans all debuffs from allies, and gets an extra turn.
Idol-Mode S1 will dispel all buffs from the enemy and force a flanking attack from your strongest ally.
Idol-Mode S2 will heal, ATK UP buff, and gauge-push her allies, setting them up for a strong attack.
Given enough time to spool her ultimate, Noclyn is a very strong healer. However, in places where she has no time to prepare, she is severely limited in usefulness. Noclyn cannot be used in every PvE, and she is totally useless in PvP.
UNLESS…
PREEMA
Debuffer / Cooldown Reset / Dispel / DEF Break
Preema is a single-target debuffer who can RESET the cooldown of another ally. See where this is going? Preema can reset Noclyn’s skill cooldown, letting her transform into Idol Mode instantly!
A Noclyn-Preema combo is much more useful in PvE, and is even viable in PvP (to a limited degree).
Other than that, Preema can also be paired with other units with a high-value skill, such as Divergent Opaeni, Clone Matilda, Cindy, or others, letting them fire off skills at a quick succession. Preema can also mark down an enemy for death, by removing and preventing buffs, and decreasing their defense.
Pulling Noclyn and Preema is recommended over pulling Noclyn alone.
However, Pulling Preema alone is generally not recommended. Her value is low without a unit who can leverage her skills.
NARANTHIR AKA Nara or Naranth
Debuffer / AOE / Dispel / Reduce Gauge / Nullify Damage
Naranthir is a utility-focused opener with a kit that is disjointed, yet full of potential.
In PvE, her ability to remove buffs, apply Unhealable, Unbuffable, and reduce a target's gauge by 100% makes her invaluable in trickier stages where hindering the boss is crucial. She isn't always useful, but when she is, she tends to be very useful at her job.
Naranthir is normally not used in PvP due to there being "better options," but her high base speed, her S2 being incredibly cheap to soulburn (10 Astrogen to Ignore RES when all other similar skills require 20), her flexibility in being able to choose whether to go for the AOE or the single-target denial, makes her an underappreciated opener especially for newbies. Beginners who love an aggressive playstyle can start cleaving early and effectively with Naranthir.
And finally, Naranthir's signature bond - Allure of the Toetip - is one of the best bonds for Erica. If you can either get lucky or buy her bond using the Rookie Sprint tokens, you can give Erica an insane team utility by letting her heal her teammates.
*Naranthir is NOT obtained from Filter Recruit (one where you get Celeste and Joyce from) because having Celeste is much, much more important & useful for newbies.
JANIS
DPS / AOE / Nuker / Stealth / Extinction
Janis is an annoying little brat who can catch enemies off guard in PvP.
First, Janis’ Skill 1 is a single-target attack, but if the enemy is below 50% health, she follows up with an additional AOE attack. Being a follow-up attack, it cannot be countered.
Second, Janis never takes more than 51% of total health in damage at a time, meaning she can never be killed in one shot. Paired with a Tank holding Backwards Glance in her team, she can never be killed in two shots either.
Third, Janis cloaks herself once per turn when attacked, meaning she can’t be continuously targeted with single target attacks, making her even harder to mark down and kill.
And finally, Janis’ ultimate is one of the highest-damage attacks in the game, with a devastating effect: If the ultimate kills the target, the target cannot be revived, and the rest of the enemy team takes a huge amount of “splash damage” as well. This is often enough to wipe a flimsy team or bring a brawler team to their knees.
Janis can be used offensively and defensively in PvP, provided that you have the right units to support her. In addition, her attacks apply Unhealable debuff to enemies, which makes her a great choice for Blaze Wolf (Red) Hunt as well.
DAWN
Healer / Team Heal / Team Cleanse / Team Push
Dawn is not as strong as others on the list but are considered a sleeper pick by some, due to two main advantages:
First, Dawn's pure healing amount is nearly unrivaled. Due to her excellent base HP and her high multipliers, Dawn can bring almost anyone from near zero to full health with her ultimate. Not only that, her basic attack (S1) also heals an ally. This can be exploited by fitting her with a Counter set letting her heal an ally whenever she counters.
Second, she can boost her allies' action gauge. Not only does her S2 boost an ally's gauge by 50%, Her ultimate, an AOE cleanse and heal, grants a gauge boost proportional to the amount of debuffs removed. Against a debuff-heavy PVP team, Dawn can instantly turn the tide of the battle if she can just grab a turn (which may prove difficult, but still).
Dawn's biggest weakness is her very long cooldown. When her S3 and S2 are depleted, Dawn is mostly useless for several turns, which is enough time for the enemy team to damage and kill you again.
There is a rumor/leak that Dawn is possibly getting a buff in the future where she gains an AOE revive ability; this mirrors her skillset in E7 (Destina). While nothing has been confirmed regarding this matter, some players are holding onto Dawn in the hopes that she becomes even stronger in the future.
Darlene
Tank / AOE / Team Buff / Team Cleanse / DEF Break / Anti-CC /
Darlene is a defender, herself immune to sleep and stun, with a unique anti-sleep and anti-stun skill, as well as a rare AOE DEF Down attack.
When a unit on positon 4 of your team gets put to sleep or stunned, Darlene's passive activates, which removes all debuffs from allies and applies immunity to herself and position 4. This makes Darlene a unique but very powerful tool against PvP defense teams utilizing on-hit sleeps and stuns.
Not only that, her ultimate applies DEF Up to all of her allies, and inflicts DEF Down to all enemies. An AOE DEF Down skill is pretty rare; especially so on a defender. She can help with defense and offense at the same time.
The reason why Erica is always recommended is that she's so incredibly useful in a wide range of content.
She will help you clear Story mode, Element, VR, all five Hunts, Event story, and even PVP.
While Erica is not the best at any content she's the best at being good at all content. This makes her extremely worth it: You only have to build 1 unit to get a strong teammate for virtually anything you might want to do.
This does not change even after the introduction of free Berrica/Feliz/Apathy rewards in Story Part II Mercenary Quests. Berrica and Feliz are only sometimes useful in PvE and never in PvP, and Apathy is generally considered useless. Compared to Erica who is useful in a wide range of PvE, it will be very hard for Berrica & Feliz to totally replace the job of Erica.
In Epic seven, Sigret (Gerrimore) is a staple Wyvern Hunt (Red Hunt) unit. This falsely leads some people to believe that Gerrimore must be a good choice too, since Red Hunt is important in recode as well.
However, in E7, Sigret is given out for free, while in Recode, Gerrimore is full-priced. This changes the value because Gerrimore is useless outside of Red Hunt, and spending valuable tickets for a unit who is only good for PvE is generally unwise. All recommended Rookie Sprint units are selected because they are useful in both PvE and PvP.
Not only that, Red Hunt has lots of different possible units for every role, with multiple possible team combos based on your progression. Gerrimore isn't unique in her ability and can be replaced by cheaper units.
In E7, Hunts go all the way up to Stage 13, while in Recode, we only have up to Stage 11 so far. This might suggest that we will also get Stage 13 in the future, but so far no related news or information exists. Even if Hunt stage 13 is released, there is no information that suggests that it is going to feature any major mechanical changes compared to stage 11.
Using the Wyvern Hunt 13 mechanics in E7 as reference, our current Red Hunt 11 teams in Recode will likely still function after a little bit of stat-bump/gear upgrades. So, there is no evidence that Gerrimore will suddenly be necessary for Red hunt stage 13, either.
Gerrimore's value continues to be extremely low, as no evidence suggests that she will be needed to "future-proof" your Hunt teams.
In Epic seven, Cermia (Heidi) is a freely distributed unit, who is employed in certain PvE content for her high damage output. However, in Recode, Heidi is a full priced unit. This changes the value because Heidi is only sometimes useful in PvE, and useless for PvP; spending valuable tickets for a unit who is only good for PvE is generally unwise. All recommended Rookie Sprint units are selected because they are useful in both PvE and PvP.
Areas where Heidi is used include Yellow and Green hunts, Virtual Reality, and Imaginery Chasm. However:
Virtual Reality stages only need to be completed once per floor, and do not need special 5* units to be completed.
Imaginery Chasm is a seasonal content that resets and changes every 2 weeks, and so it is impossible to plan ahead for. Chasm stages often disallow effects that reset skill cooldown, which Heidi relies on.
Green Hunt is generally regarded as the least useful hunt, and is very rarely farmed.
Yellow Hunt is generally a niche hunt, and there are multiple possible teams who don't rely on Heidi.
To summarize, not only is Heidi useless for PvP, her PvE application is also niche and oftentimes unnecessary, which overall makes her a very low value choice.