This page is used to document units that are included in limited combo select banners in events. This banner usually returns on major events such as anniversaries. In the meantime, the page also serves as a reference for the most commonly used limited units.
No current combo banners on Erolabs.
No current banners are worth targeting for Advanced Rerolling. Feel free to do Simple Rerolling instead.
Combo banner: Free choice (pick 3) of previous limited units
Recommendation: HKD + Bunny Erica / Akaoni / Akane (Pick 2) & pity HKD.
New players should still prioritize Rookie Sprint.
SPRINGTIME CELESTE AKA New Year Celeste or Nycel
DPS / AOE / Evasion / Self Push / Team Cleanse / Team Buff / Team Push / Ignore Element
Springtime Celeste is a highly competitive "Counter-opener" with lots of utility.
The core of her skillset lies in her passive, which grants are 50% innate evasion, 20% additional evasion while at full HP, and a 15% self push whenever she evades any attack. With a 70% chance to evade the enemy attack and self-push, Nycel can evade the enemy opener's debuffs and steal the turn from the enemy team. After that, nycel's S3 cleanses, ATK buffs, and pushes your team, which undoes the enemy opener's work and turns the tide of the battle at once.
To summarize, if the enemy goes first in battle with a high-speed opener and seeks to debuff your team, nycel can directly counter this process. This is enough to win the battle in most cases.
SPRINGTIME MINA AKA Mina
Opener / Nuker / AOE / Bomb / Team Push / Dispel
Mina is a very special opener/nuker/controller who primarily wields the Bomb debuff to terrorize the enemy team. Bombs are a special type of debuff that does nothing while applied, but deals massive damage and stuns the target when it expires. When an ally casts an AOE attack, Mina will push the entire team including herself, and apply bombs to the enemy team via a non-attack skill. She can then grab the next turn and cast her ultimate, which detonates the bombs immediately, crippling and stunning the enemy team. This holds distinctive advantage over regular cleave because even if the bombs fail to kill the enemy, they still will be stunned, wasting their next turn and giving you plenty of time to clean up. Mina is best paired with a high-speed AOE buff-stripping opener and can be more versatile than expected under the hands of a creative commander.
CHRISTMAS MIRABELLE AKA Mira
DPS / Nuker / Force Element Advantage / Penetrate DEF / Self Push / DEF Down / Generate Astrogen
Mirabelle is one of the most destructive single-target nukers in the game, with distinctive utilities. She gets multiple stat buffs including 40% crit rate, crit RES, and ATK/DEF from her passive. Her attacks hit with forced element advantage for increased damage. Her ultimate penetrates 50% DEF, ignores damage redirection (such as Backwards Glance bond or Seaside Noclyn's passive), and generates an extra turn and 5 astrogen on a kill. Her basic attack randomly deals 1x~3x damage, but can soulburn for a guaranteed 3x damage, which usually deals just as much damage as her ultimate. All in all, Mira can output extremely high single-target damage and can effectively deconstruct tank comps with ease, especially with support units like Aoi and Saika.
AOI HINAMORI AKA Aoi
Tank / Brawler / Injury / Curse / Self Push / Team Push / Dispel / DEF Down / Backline Protection
Aoi Hinamori brings an unparalleled amount of utility to the battlefield with three units' worth of skills in one.
First, Aoi's prime feature is her backline protection passive. When the unit on position 4 takes fatal damage, Aoi prevents their death and gives them 1 turn of Undying and Lifesteal. This is extremely valuable in PvP to protect a key unit.
Second, Aoi casts a "curse" debuff on the enemy with the highest ATK. Cursed units take damage when other units in their team are hit with single-target attacks. This lets you bypass evasion units, counter fighters, and even nullify the enemy aoi's protection.
Third, Aoi constantly self-pushes whenever enemy units take turns, meaning her turn cycling is incredibly fast. Not only that, her S1 attacks have a 35% chance to push the whole team, improving everyone's turn cycling along with hers.
And finally, Aoi's skills apply Injury to the target, decreasing their max HP, and her ultimate is a non-attack strip followed by a DEF Down, especially handy against shutting down evasion units or targeting the enemy's key unit (such as their own Aoi).
SAIKA
Healer / Team Heal / Team Cleanse / Shield / ATK UP / Self Push
Saika is an aggressive support healer with lots of initiative. Her Skill 2 cleanses, ATK buffs, and pushes your strongest unit. This means you can build your nuker to sacrifice speed for maximum offensive stats, and then push them up in battle using a fast Saika. This works particularly well with single target nuke units like Mirabelle, Janis, or Clone Matilda. Saika's ultimate is an AOE heal, cleanse, and shield, for a complete team care. She is also one of the best frontline tanks for Blaze Wolf (Red) hunt.
Saika’s biggest downside is that her healing amount is a bit low compared to other healers, which can be a problem if the fight takes too long to finish.
HONGKONGDOLL AKA HKD
DPS / Brawler / Fixed Damage / Off-Turn Actor / Copy Buff / Self Push / DEF Break / Ignore Element
HKD is a very special wildcard unit with a unique ability to steal and copy buffs from the enemy. Not only is she a strong counter against buff-heavy comps, her element-ignoring ultimate also deals up to 10k fixed damage, making her very strong against healers, squishy units, and DEF scaling brawlers. Her ability to push herself in reaction to a buffed enemy also makes her a niche but powerful counter-opener against certain openers like Akaoni and Bunny Erica.
SEASIDE NOCLYN AKA SSN
DPS / Debuffer / AOE / Brawler / Off-Turn Actor / Damage Mitigation
SSN is the queen of all off-turn actors. Unlike most counter fighters who cannot counter enemy counters, flanking attacks, follow-ups, uncounterable skills, etc., SSN only cares about the number of times her allies are attacked. She gains focus when her allies are attacked, and when focus is full, fires an AOE attack that inflicts DEF Down. This focus-based trigger means that she can counterattack just about anything, and maximally punish the enemy's AOE spam.
SSN also has 4 very strong debuffs (DEF down, Lock on, Unbuffable, Unhealable) which makes her one of the best DPS units for Blaze Wolf (Red) hunt, and passively redirects 30% of damage done to her to the ally on position 1, making her that much harder to kill.
ANASTASIA AKA Anas
DPS / Nuker / AOE / Evasion / Accuracy / Self Buff / Decloak
Anastasia is a “Little bit of everything” unit who can be built several ways. She has an innate lifesteal and self ATK UP on her basic attack, base accuracy and evasion UP, the ability to remove Stealth from enemies, and an AOE extra attack that fires automatically when focus is full. Being a Mage, she can hold a Book and be a part of a cleave team, or she can be built as an off-turn counter fighter, making use of her AOE extra attack. Her Stealth removal ability is also a unique solution against certain cloaky enemies, most notably Akane or Naksha.
AKANE
DPS / Nuker / Fixed Damage / Stealth / Stun / Self Push
Akane punishes healers and stall-heavy turtle teams with her increasing fixed damage. She reacts when the enemy uses non-attack skills, self-cleansing, self-pushing, and resetting her ultimate cooldown. Her ultimate deals 5k fixed damage, which increases to 10k, 15k, and 20k on her 2nd, 3rd, and 4th time using the skill respectively. Not only that, the ultimate inflicts an extremely debilitating 2-turn stun, a feature found on no one else. This lets her effectively deconstruct even the most tanky stall teams with ease, exploding them one by one with fixed damage. In addition, she constantly maintains Stealth and SPD Up on herself, which helps with survivability and turn cycling.
Akane's weakness is that her ultimate must critically hit for the fixed damage to apply. This makes her weak against water element units, evasion units, and Crit RES UP buffed units (most notably Mirabelle).
PROJEKT MELODY AKA Melo
Controller / AOE / Targeted Taunt / Fixed Damage
Melody is a disruptive crowd controller who can force the enemy to play into your defensive plan. Her unique “Targeted Taunt” debuff forces the enemy to basic attack your ally with the highest max HP. By using units who benefit from being attacked as your highest-hp "Sandbag," you can constantly trigger their effects. Melody also counterattacks when a taunted enemy attacks your team, dealing damage equal to 15% of the target's max HP. She works best when paired with counter fighters and units with on-hit effects (Guardian Ariel, Div. Opaeni, etc). Melody's weakness is her overreliance on Targeted Taunt debuffs. If they are resisted or cleansed, she becomes powerless. Injury units (usually Aoi) can also reduce the max HP of your units which can change the target of your Targeted Taunt.
COSMA
Opener / AOE / Dispel / Restrict / Force Element Advantage / Force Flanking
Cosma is a high-speed opener who shuts down the enemy’s attempt at chasing after your team. Her ultimate’s “Restrict” debuff completely negates all Action Gauge push effects, meaning that the enemy cannot “cut into” and ruin your cleave.
Her biggest downside is the high amount of randomness inherent to her attack. Since all debuffs have a minimum 15% chance to be resisted, her AOE ultimate with 3 different debuffs per target has a very high chance of being at least partially resisted.
SHINONOME AKA Shino
DPS / AOE / Nuker / Penetrate DEF / Self Buff / Self Push / Team Push
Shinonome is the final word when it comes to anti-tank technology. Any turtle teams based on stacking multitudes of buffs will constantly raise Shino's morale. When her morale reaches maximum value, her ultimate cooldown resets, and she can fire off a high-damage AOE attack that penetrates 50% DEF. If the enemy keeps maintaining buffs, Shino will reset her cooldowns again, and fire off yet another deadly volley.
Her biggest downside is the lack of survivability and her niche skillset. Shino is too flimsy to survive teams that hit back, and has no way to mitigate damage. She also does not function if the enemy does not keep feeding her morale by having many buffs, and yet is powerless against particularly problematic buffs such as Invincible, Undying, or Skill Nullifier since Shino herself can't directly deal with such buffs.
ANNIN MIRU
DPS / Nuker / Team Push / Amplify Self Pushes / Self Cleanse / Self Buff / Team Buff
Miru is a straightforward nuker who can spring to action and bring her team along with her. She receives double the action gauge boost from any boosts affecting her, letting her grab turns quickly when paired with a team pushing unit. When she does grab a turn, she self-cleanses 2 debuffs, making her very hard to disable. Her ultimate is a high-damage single target nuke that ignores damage redirection, ATK UP buffs herself and another allied DPS, and generates an extra turn on a kill. Her basic attack scales with the target's HP for extra effectiveness against tanks, and pushes another allied DPS to help them act quicker.
Miru's downsides are her very high gear requirement. She must be geared well enough to reliably score kills, and this emphasis on offense neglects her defense, and makes her vulnerable to enemy resistance.
AKAONI
Opener / Accuracy / Dispel / DEF Down / Reduce Gauge / Force Flanking / Followup
Akaoni is a high-speed counteropener with a skillset that (quite literally) kills the enemy with the power of friendship.
With her world-class base speed of 124, Akaoni is most commonly used to outspeed the enemy's opener. After overtaking, Akaoni's ultimate strips, pushes back, and DEF breaks the selected enemy (usually their opener that she just overtook). This skill can also be soulburned to ignore RES, handy against disabling problematic healers and tanks.
When an ally kills the enemy, Akaoni will trigger a followup attack that does a ton of damage. When Akaoni uses S1, she force-triggers a flanking attack from your strongest ally. This constant triggering of followup attacks maintains an extremely aggressive tempo and allows you to push your advantage like no other.
Akaoni's biggest downside is her insane gear requirement. It is very hard, even for advanced players, to balance her offensive capabilities while also maintaining extreme high speed necessary to outrun the enemy openers.
BUNNY GIRL ERICA AKA BGE or Bunrica
Opener / AOE / Dispel / DEF Down / Hinder / Immunity
Bunny Erica is an aggressive AOE opener with unmatched speed potential. With the highest base speed in the game of 129, it's easy for Bunrica to outspeed anyone with ease. She first buffs the entire team with Immunity with her S2, followed by an AOE buff strip + Hinder + DEF Down S3 attack, which can even be soulburned to ignore RES. Preventing debuffs on your allies while stripping the enemy team of buffs and weakening them is already a powerful opening strategy, but advanced players go one step farther.
Bunrica can afford to sacrifice a bit of speed potential and still maintain competitive speed thanks to her high base speed. This allows her to instead build more damage for S3 nuking potential, which can be paired with followup units like Gail to attack the enemy team like a tornado.
RADIANT VOW RUBI AKA RVR, Wedrubi or Rubi
Tank / Brawler / DEF Down / Splash Damage / Shield / Self Push
Radiant Vow Rubi is a DEF scaling brawler who can deal very high damage while also being very hard to kill.
When an ally is under attack and is low on HP, Rubi self-pushes and self-buffs DEF Up, while also granting shields to all allies. Her ultimate DEF Breaks and damages an enemy, followed by an AOE "Splash damage" proportional to her DEF. A properly built Rubi can oneshot a weaker enemy with her S3 and badly cripple the rest of the team as well.
If equipped with her own bond, Pristine Sincerity, and built with a Counter set gear, Rubi can also hit incredibly hard with her S1 and even kill evasion and lifesteal brawlers like Chaldea or Gail.
Rubi's biggest downside is her reliance on her bond Pristine Sincerity. Without it, her value plummets. The bond itself is also chance-based which can be inconsistent.
URD
Healer / Reduce DMG / Team Heal / Team Cleanse / Self Push / Invincible / RES Up
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SUMMERTIME JOYCE AKA SJoyce
Opener / Dispel / Sleep / DEF Down / Team Buff
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SUMMERTIME PETRA AKA SPetra or Petra
Healer / Off-Turn Actor / Resuscitate / Shield / Team Push
Summertime Petra is a niche but powerful healer used against various off-turn actors. When the enemy triggers a counter (such as Erica's counter), a followup attack (such as SSN's), or a flanking attack (ones triggered randomly or force-triggered by units such as Akaoni), Petra heals and pushes the team proportional to the number of allies hit. This means that Petra is incredibly strong against Off-turn AOE fighters and will often out-heal their damage completely.
Petra's S3 also applies a rare buff, Resurrection, to her allies, which revives them if they die while having this buff. While not as convenient or flexible as direct revival skills, it is nonetheless useful and allows for new strategies.
In general, however, Petra is a very passive unit who depends on the enemy doing certain things to function. This makes her a bad choice for PvP defense teams, and limits her usefulness to only countering certain teams and comps.
SWIMSUIT SPECTER JANIS AKA SSJ or SJanis
DPS / AOE / Brawler / Off-Turn Actor / DEF Down / Self Buff / Debuff Immune
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