INVERSION (nIv/IvIv)
A modifier that can invert the areas of a marking (example: Dun moving from Topside to Underside) OR it can invert the color of half of the marking (Left side of the body/Right side of the body, Topside/Underside, Front/Back of the body; works in patches, no gradients.).
🔷 RARITY: Rare
🔷LAYERING: Independent/marking tied
Inversed Siamese
Inversed Dun
Inversed Piebald (applied to color)
Inversed Blotched (applied to color)
COVARAGE
🔷BODY:
Follows the rules of the Marking it is applied to, but flipped (when applied to the Marking's area)
🔷MANE/KERATIN:
Follows the rules of the Marking it is applied to.
COLOR
🔷MARKING:
Follows the rules of the Marking it is applied to (applied to area)
Half of the color of the Marking (if applied to the Marking Color) is totally inverted (example: black & white, colors on opposite sides on the color wheel).
🔷GRADIENT:
Follows the rules of the Marking it is applied to.
EDGE
🔷EDGE TYPE:
Follows the rules of the Marking it is applied to.
🔷HOLES:
Follows the rules of the Marking it is applied to.
HOMOZYGOUS
Homozygous Inversion (IvIv) can be applied to a maximum of 3 markings. It can also switch the marking's color rules.
Example: A marking that has a dark under layer and a light top layer can now be switched to a light under layer and a dark top layer.
OR it can be applied to a Marking on both Area and Color.
Example: Collar appearing on the tail, half white and half black.
APPROVED EXAMPLES