An overview of Elemental Strength/Weacknesses and Status Effects
You can find a list of all Elements here:
ELEMENT
BONUS & MALUS
Along with the base damage calculations, there are bonus and malus that can be added.
♦️ELEMENTAL AFFINITY (EA) = +2 DAMAGE POINTS
Elemental affinity is a bonus given to a Character that uses a Spell that has the same element as their own.
Example:
1) A Fire Element Kai uses Fireball. The damage will have +2 points.
2) A Fire Element Kai uses Freezing Grounds. The damage will not have any bonus points.
♦️EFFECTIVE / NOT VERY EFFECTIVE = +/- 3 DAMAGE POINTS
Elements will interact with each other, and can affect a Character in different ways.
Example:
1) A Fire Element Kai uses Fireball against a Fire-Bound Humanoid. Since the Humanoid is used to work with the Fire element, they will take less damage.
2)A Fire Element Kai uses Fireball against a Metal Element Kai. The Metal element Kai will struggle to keep up a good defense, as their element will be affected by the Fire and could start burning too.
♦️ELEMENTAL WEAKNESS / STRENGTH
Each Element is has its own Strengths and Weaknesses.
When an Element is effective on another, it will gain +3 DMG. If it isn't effective (like Fire attacks on Water), it will lose 3 DMG.
🔹FIRE
Strong over: Metal, Ice
Weak to: Water, Earth
- Fire and Flames. Very good in attack, can lack a bit in defense.
🔹WATER
Strong over: Fire, Earth
Weak to: Thunder, Ice
- Control over water. Quite balanced.
🔹EARTH
Strong over: Fire, Metal
Weak to: Air, Water
- Control over the earth, dust and sometimes even plants. Good in defense, but a bit slow on the attacks.
🔹AIR
Strong over: Earth, Draconic
Weak to: Thunder, Ice
- Not the strongest element, but surely the quickest. If you fight flying with an Air element, you'll be the worst nightmare of your opponents.
🔹ICE
Strong over: Water, Air
Weak to: Fire, Metal
- A strong defense, with an offensive touch.
🔹THUNDER
Strong over: Air, Draconic
Weak to: Earth, Light
- Particularly strong attacks, but difficult to control.
🔹METAL
Strong over: Ice, Light
Weak to: Fire, Earth
- Metal covers your skin, keeping you safe from other's attacks. The best attack is a good defense... Right?
🔹LIGHT
Strong over: Thunder
Weak to: Metal, Draconic
- Mostly tied to Healing, the Light element has little offensive power.
🔹DARK
Strong over: //
Weak to: Draconic
- The trickster. It isn't very strong, but in a battle of endurance having a Dark Element user can be the ace in the sleeve.
🔹DRACONIC
Strong over: Light, Dark
Weak to: Air, Thunder
- A mere fragment of the Ancient Dragons magic. It greatly buffs physical abilities.
BATTLE STATUS
There are several Status Effects that can be applied during battle.
Burned (BRN): -3 HP each Turn, -3 ATK until the Burn status is lifted.
Poisoned (PSN): -4 HP each Turn.
Stunned (STN): The character loses a Turn.
Paralyzed (PAR): ¼ chances of the character losing a Turn, by staying paralyzed.
Frozen (FRZ): ¼ chances of the character losing a Turn, by being unable to move quickly enough.
Sleeping (SLE): The character falls asleep. They may wake up after a Turn on a ¼ chance. The second turn of Sleep will have a 2/4 chance, the third a ¾ chance and in the fourth Turn (if reached) the character will automatically wake up.
Bleeding (BLE): -4 HP each Turn.
Sparking (SPK): The character is covered in Explosive Dust. It will explode soon. -10 HP after two Turns, or -10 HP immediately if hit by a Fire Element Spell.
Terrified (TRR): The character is terrified, their mind affected by the Dark Element. For three Turns, -3 ATK, -3 AE ATK.