Each Kai and Handler start off with Initial Attacks, and can learn more as they rank up.
A Kai with [Double Element] can have both Elemental Breaths.
INITIAL ATTACKS (E RANK)
🔷KAI
🔹TACKLE (ATK)
Pow: 6
A full-body charge.
🔹ELEMENTAL BREATH (A-ATK / - Element)
Pow: 6
A puff of Arcane Energy transformed into an Element. It can have different forms, like a simple ball of fire or a projectile created by crushing together metal particles. [Change “Elemental” with the name of the Element of your Kai when it is written in the Import Text.]
🔷HANDLER
🔹MELEE ATTACK (ATK)
Pow: 6
A simple physical attack with the equipped melee weapon.
🔹ELEMENTAL BOLT (A-ATK / - Element)
Pow: 6
A puff of Arcane Energy transformed into an Element. It can have different forms, like a simple ball of fire or a projectile created by crushing together metal particles. [Change “Elemental” with the name of the Element you choose for your Handler.]
D RANK ATTACKS & SPELLS
When your character ranks up to D Rank, they may learn an Attack/Spell from this list, even if it is of a different Element.
🔹SPARKING DUST (A-ATK / Fire Element)
Pow: 7
Effects: 15% chance to apply Sparking Status
A plume of fire coated with Explosive Dust.
🔹BURNING FLAMES (A-ATK / Fire Element)
Pow: 7
Effects: 15% chance to apply Burned Status
A literal burning flame.
🔹MOLTEN BITE (ATK / Fire Element)
Pow: 7
Effects: 15% chance to apply Burned Status
Lava dripping from the maw like salvia, as the user bites down.
🔹WARM-UP (- / Fire Element)
Pow: //
Effects: All stats raised by +4
The user raises their core temperature, readying themselves to fight.
🔹WATER JET (A-ATK / Water Element)
Pow: 7
Effects: 15% chance to apply Bleeding
A high-pressured jet of water. Being hit by it is like being slashed by a sword.
🔹SEASWIPE (ATK / Water Element)
Pow: 7
Effects: 15% chance to apply Stun
Water encircling the tail of the user, using it as whip.
🔹CALMING RAIN (- / Water Element)
Pow: //
Effects: Blocks all effects for 6 turns.
Rain starts to gently rain down on the battlefield, soothing the nerves of everyone.
🔹TORNADO (A-ATK / Air Element)
Pow: 7
Effects: 15% chance to apply Stun
A strong gust of wind that shakes the enemy around.
🔹QUICKSTRIKE (ATK / Air Element)
Pow: 7
Effects: always acts first
Like the wind, the user dashes forward, striking before the opponent can blink.
🔹WINDCALL (- / Air Element)
Pow: //
Effects: +12 SPE on all allies.
The user lets out a howl, sounding like the stormy winds picking up around them.
🔹STONE FRAGMENTS (A-ATK / Earth Element)
Pow: 7
Effects: 15% chance to apply Stun
Projectile stone fragments, made with condensed Earth element particles. A fancy way of throwing rocks.
🔹VINE WRAP (ATK / Earth Element)
Pow: 7
Effects: 15% chance to apply Poison
Poisonous vines break thru the ground, grappling for the feet of the opponent.
🔹POISONCOAT (- / Earth Element)
Pow: //
Effects: 100% chance to apply Poison in the next round.
A poisonous slime bubbles up from the user's skin, coating their body.
🔹GLACIER (AE ATK / Ice Element)
Pow: 7
Effects: 15% chance to apply Frozen status
Ice coats the ground, trying to encase the enemy in a freezing prison.
🔹COLD FANG (ATK / Ice Element)
Pow: 7
Effects: 15% chance to apply Frozen status
Ice covering the teeth, as they bite down.
🔹HAILSTORM (- / Ice Element)
Pow: //
Effects: Non-Ice element chars will get 1/16HP damage each round
A hailstorm brews up over the arena, pelting down on everyone.
🔹THUNDERWHIP (AE ATK / Thunder Element)
Pow: 7
Effects: 15% chance to apply Paralysis
A thunderbolt that extends like a whip, hitting even fleeing enemies.
🔹THUNDERCLAWS (ATK / Thunder Element)
Pow: 7
Effects: 15% chance to apply Paralysis
Electricity crackles over the claws, as they swipe for the opponent.
🔹ELECTRIC CHARGE (- / Thunder Element)
Pow: //
Effects: Thunder Damage +5
The air is filled with an electric charge, hair standing on end.
🔹PIERCING ARROW (A-ATK / Metal Element)
Pow: 7
Effects: 15% chance to apply Bleeding
Flying arrows made with metal particles, they reach enough speed that they can pierce through armor.
🔹BONEBREAKER (ATK / Metal Element)
Pow: 7
Effects: 15% chance to apply STUN
With all their might the user crashes down on their opponent.
🔹COPPER SIGIL (- / Metal Element)
Pow: //
Effects: Blocks the last attack the opponent used to be used again for 4 turns.
As the opponent strikes, a sigil appears underneath their feet, stopping them from attacking again.
🔹INFERNAL LIGHT (A-ATK / Light Element)
Pow: 7
Effects: 15% chance to apply Burned status
A condensed ray of light that burns like fire.
🔹SACRED FANGS (ATK / Light Element)
Pow: 7
Effects: Absorbs 50% of the damage dealt to heal themselves
Golden light shines from deep within the throat, pouring out as they bite down.
🔹HEALING LIGHT (- / Light Element)
Pow: //
Effects: Heals the target of 20% of the total HP
A warm, comforting light that heals wounds. Can self heal.
🔹DIVINE SACRIFICE ( - / Light Element)
Pow: //
Effects: The user goes KO. The target will return to full HP, removing all status. If the Target is KO, it can be brought back to the battle without status and with half of the HP
The user sacrifices themselves to save their ally.
🔹TERRIFYING SNARL (A-ATK / Dark Element)
Pow: 7
Effects: 15% chance to apply Terrified status
A terrible, loud and piercing snarl, that seems to come from hell itself.
🔹MOONCLAWS (ATK / Dark Element)
Pow: 7
Effects: 10% chance to apply Terrified status, 15% chance to apply Bleeding status.
Sharp claws, resembling moon sickles, as they tear through flesh.
🔹DARK MIND ( - / Dark Element)
Pow: //
Effects: Raises the chance of inflicting status on the next attack of 40%.
The user enhances their ability to inflict alterations by focusing on their most dark thoughts, ready to hurt the opponent- while smiling evilly.
🔹DRACONIC BLAST (A-ATK / Draconic Element)
Pow: 7
Effects: 15% chance to Stun
A condensed Draconic element sphere is blasted toward the enemy, knocking them back.
🔹RAGELOCK (ATK / Draconic Element)
Pow: 7
Effects: +2 Power if used in a row
The user throws themselves into a rage, wailing on their opponent over and over, getting stronger with each hit.
🔹DRAGONBORN ( - / Draconic Element)
Pow: //
Effects: Removes any status effects and heal +20% HP
Closing their eyes, the user concentrates their draconic powers, shaking off any ailment.
🔹CRIMSON SCALES ( - / Draconic Element)
Pow: //
Effects: Raises ATK and AE-ATK by +3
The user’s body gets engulfed in crimson red flames, strengthening their attacks. Can be used once per battle.
🔹SCRATCH (ATK / Non-Elemental)
Pow: 7
Effects: 15% chance to Bleeding.
Using their bare claws to strike their opponent.
🔹KICK (ATK / Non-Elemental)
Pow: 7
Effects: 15% chance to Stun.
Dropkicking children since 2020.
🔹BLOCK (- / Non-Elemental)
Pow: //
Effects: Blocks any attacks on the user for one Turn. Cannot be used twice in a row.
A temporary shield made with Arcane Energy. Since it takes a lot of concentration and energy to make, it cannot be constantly active or made multiple times in a row.
🔹LULLABY (- / Non-Elemental)
Pow: //
Effects: 60% chance to apply Sleep status
A lullaby infused with Arcane Energy that has the power to make even dangerous beasts sleepy.
🔹CORROSION ( - / Non-Elemental)
Pow: //
Effects: 30% chance of applying Poison; 100% chance of reducing both DEF and AE DEF of 3 points.
Pure Arcane energy escapes from the user, corrupting the circuits of the opponent slowly.
B RANK ATTACKS & SPELLS
When your character ranks up to B Rank, they may learn an Attack/Spell from this list, even if it is of a different Element.
🔹BITE (ATK / Non-Elemental)
Pow: 8
Effects: 10% Chance of applying Bleeding
A strong, dangerous bite. (Can only be used by Lycanids, Beastbloods and Kais)
🔹FLAME ORB (A-ATK / Fire Element)
Pow: 8
Effects: 10% Chance of applying Burn
A giant orb of condensed fire. The flames will explode on contact with the opponent, in a fiery ball of doom.
🔹SUNBURST (ATK / Fire Element)
Pow: 8
Effects: 10% Chance of applying Sparking
A close quarters fire attack. Kai and Lycanids will attack by surrounding their fangs or claws with flames, while Handlers will apply the flames to their weapons.
🔹WATER CLAWS (ATK / Water Element)
Pow: 9
Effects: //
Water covers the weapons or claws of the character. While it can bend and move like a liquid, it can also become solid like metal when it hits an opponent, shredding their flesh.
🔹DROWNING WAVE (A-ATK / Water Element)
Pow: 7
Effects: Traps the opponent, fleeing or dodging is impossible. The target loses ⅛ HP per turn. The attack lasts 3 turns.
A violent whirlpool that traps and threatens to drown the opponent, slowing them down and draining their strength.
🔹AIR BLADE (ATK / Air Element)
Pow: 7
Effects: Raises the user’s Speed by +2 points.
Using the wind to propel themselves, the user charges at the opponent, ready to shred them to bits.
🔹WIND BLAST (A-ATK / Air Element)
Pow: 9
Effects: 10% chance to apply Stun.
A blast of compressed air smacks the opponent away, with enough strength to stun them.
🔹BOULDER SHOT ( ATK / Earth Element)
Pow: 9
Effects: //
Enormous rocks are thrown at the opponent, threatening to crush them under their weight.
🔹SANDSTORM ( A-ATK / Earth Element)
Pow: 8
Effects: Reduces the opponent’s Accuracy by 10%.
A violent sandstorm surrounds the opponent: the sand that gets in their eyes is painful!
🔹FROST SPEAR ( ATK / Ice Element)
Pow: 9
Effects: 15% chance to apply Bleeding.
The user summons a one-use weapon to strike the opponent. A sharp, deadly weapon.
🔹BLIZZARD (A-ATK / Ice Element)
Pow: 8
Effects: 20% chance to apply Frozen status.
A violent blizzard surrounds the opponent, freezing their body slowly and painfully.
🔹TASER (ATK / Thunder Element)
Pow: 9
Effects: 20% chance to apply Paralysis.
The user surrounds their body with electric energy, becoming a living taser.
🔹OVERCHARGE (A-ATK / Thunder Element)
Pow: 8
Effects: 15% chance to apply Paralysis, 10% chance to Stun.
The user channels their energy in their arcane circuits, before releasing it in a big electric shock. As the spell requires a lot of energy, it cannot be used each turn.
🔹METAL HAMMER ( ATK / Metal Element)
Pow: 9
Effects: 15% chance to apply Stun status.
A heavy hit, enhanced by Metal elemental energy.
🔹IRON SHARPNEL (A-ATK / Metal Element)
Pow: 9
Effects: 30% chance to apply Bleeding.
Sharp fragments of metal are summoned by the user, who then wields them like a rain of painful bullets of iron.
🔹BLEEDING LIGHT (ATK / Light Element)
Pow: 9
Effects: 15% chance to apply Burn, 15% chance to apply Sparking
A red like blood light, that shines on the weapons, claws or fangs of the user. It burns badly to the touch, and could also release explosive dust.
🔹WHITE FLASH (A-ATK / Light Element)
Pow: 8
Effects: Reduces opponent’s accuracy by 15%
A bright white flash, summoned by the user’s body. Some say that the repeated use of this spell can blind the opponent permanently.
🔹NIGHT CALL (A-ATK / Dark Element)
Pow: 10
Accuracy: 80%
Effects: 15% chance to apply Sleeping status. 15% chance to apply Terrified Status.
The battlefield is engulfed in darkness, as the user attacks from the shadows, a haunting melody on their lips.
🔹BLOOD MOON (ATK / Dark Element)
Pow: 8
Effects: Raises users’ ATK/AE ATK by +4 points.
A blood colored light descends on the battleground, obscuring the sun. The user feels their Arcane Energy surge, like an unstoppable river.
🔹ANCIENT DESTRUCTION ( ATK / Draconic Element)
Pow: 9
Effects: 25% chance to apply Bleeding Status.
The user goes on a mad rampage, destroying anything in sight with their weapon, fangs or claws, even their whole body if needed.
🔹DRAGONFLARE (A-ATK / Draconic Element)
Pow: 9
Effects: 15% chance to apply Paralysis status. 15% chance to apply Burn Status.
The user concentrates their arcane magic in their throat, spitting out a magnesium-like fire.
S RANK ATTACKS & SPELLS
When your character ranks up to S Rank, they may learn an Attack/Spell from this list, even if it is of a different Element.
♦️DRAGONBURN (ATK / Fire Element)
Pow: 9
Effects: 35% chance to apply Burning Status.
The user surrounds themselves with flames, charging at the opponent like a deadly, flaming dragon. Researchers say that this was a common way of fighting for the Ancient Elemental Dragon.
♦️METEOR FALL (A-ATK / Fire Element)
Pow: 15
Effects: The character that uses this Attack will not move the next turn.
A disaster on the battlefield: a rain of fireballs that transform everything into a fiery inferno.
♦️INCENDIUM (> / Fire Element) - Only learnable by Fire Element
Pow: 8
Effects: The opponent looses ⅛ HP each turn
The user spews molten fire, covering the ground, making it hard for anyone to stand without getting burned.
♦️TOXIC WHIP (A-ATK / Water Element)
Pow: 9
Effects: 35% chance to apply Poison.
A whip made of water, filled with deadly toxins. A cut, and you are doomed.
♦️SPLASH (ATK / Water Element)
Pow: 9
Effects: 20% chance to apply Stun.
A quick shot of water, aimed at the face of the opponent, meant to surprise them.
♦️STEAM EXPLOSION (>/ Water Element) - Only learnable by Water Element
Pow: 10
Effects: 20% chance to apply Burn. Lowers Accuracy by 10%
Rapidly boiling water within their throat, the user spews out burning hot steam, engulfing the arena.
♦️RAZOR WINDS (A-ATK / Air Element)
Pow: 9
Effects: everyone looses ⅛ HP per turn (Air Element Kai/User are immune); Lasts until the end of the battle.
The battlefield is surrounded by a strong, dark wind. The air whips the field, hurting any non-Air user.
♦️STORMCUT (ATK / Air Element)
Pow: 10
Effects: 20% chance to apply Bleeding.
Strong winds are summoned, feeling like thousand sharp blades, cutting thru anything in its way.
♦️CLOUDBURST (> / Air Element) - Only learnable by Wind Element
Pow: 11
Effects: 15% chance to apply Bleeding, 15% chance to Stun.
With the user at its center, a burst of air shoots into all directions, hitting hard.
♦️ABYSSAL POWER (A-ATK / Earth Element)
Pow: 9
Effects: - 3 SPE for the hit opponents (100%); Can hit multiple targets (Each DMG is rolled individually).
The ground shakes, the energy stored in the depth of the world surges upward, hitting the targets violently.
♦️IVY WHIP (ATK / Earth Element)
Pow: 10
Effects: 15% chance to apply Bleeding, 15% chance to Poison.
Sharp-edged vines shoot out from the ground, cutting their opponents body whilst a poison is released
♦️DIAMOND CUT (> / Earth Element) - Only learnable by Earth Element
Pow: 11
Effects: 15% chance to apply Bleeding.
Hundreds of sharp diamond shards break from the earth, shooting up with high speed, shredding everything in their way.
♦️SUB-ZERO (A-ATK / Ice Element)
Pow: 9
Effects: -12 SPE for the hit opponent (100%). Ice elemental Kai/Handlers immune to the -8 malus. 25% chance to apply Burn.
The ice surrounds the whole ground, slowing down any character that isn’t an Ice user.
♦️ICE CRASH (ATK / Ice Element)
Pow: 9
Effects: 20% chance to apply Frozen.
Solidifying a thick coat of ice over their body, the user charges for the opponent, hitting them hard.
♦️FROST BARRAGE (> / Ice Element) - Only learnable by Ice Element
Pow: 10
Effects: 20% chance to apply Frozen. 20% chance to apply Stun.
A relentless storm of Ice is sweeping over the arena, hitting the opponent hard before wearing them down slowly.
♦️BLACK THUNDER (A-ATK / Thunder Element)
Pow: 10
Effects: 15% chance to apply Paralysis, 15% chance to apply Stun.
A black, powerful thunder is summoned by the user, striking the opponent.
♦️THUDERING CHARGE (ATK / Thunder Element)
Pow: 11
Effects: 15% chance to apply Paralysis
Lightning crackling around the users body, as they pummel the opponent to the ground.
♦️FULMEN STRIKE (> / Thunder Element) - Only learnable by Thunder Element
Pow: 9
Effects: 25% chance to apply Bleeding. 15% chance to apply Paralysis.
A sudden electric stripe, zipping from the user to the opponent, causing devastating damage.
♦️STEEL ARMOUR ( ATK / Metal Element)
Pow: 9
Effects: gain +3 DEF.
The user charges the opponent, while their body and their weapon is covered in sharp metal, like an armor. Sometimes, the metal cover lingers, raising the defense of the user.
♦️GOLDEN BLAST (A-ATK/ Metal Element)
Pow: 10
Effects: 25% chance to apply Burn.
Molten hot gold surges towards the opponent, scorching their fur and skin.
♦️PLATINUM ROAR ( > / Metal Element) - Only learnable by Metal Element
Pow: 11
Effects: lowers the DEF/AE-DEF of the opponent by -2
The user lets out a screeching roar, like pieces of metal scrapping against each other.
♦️LIFE EATER (A-ATK / Light Element)
Pow: 11
Effects: The user gains 50% of the HP that the target loses from the attack.
The energy of the opponent is stolen, and gained by the user. It is said that some used this spell to keep living forever by healing themselves every day even when not injured, but the Academy discourages such experiments.
♦️SCORCHING CLAWS (ATK / Light Element)
Pow: 10
Effects: 15% chance to apply Burn.
Blessed by sacred light, the hands/paws of the user start to glow, scorching their victim with celestial purpose.
♦️HEALING WHISPER (> / Light Element) - Only learnable by Light Element
Pow: 8
Effects: Damages opponents and heals allies.
A soft whisper that has a positive and healing effect on allies, but the opposite effect on foes.
♦️SHADOW MASQUERADE (A-ATK / Dark Element)
Pow: 10
Effects: 15% chance to apply Terrified Status.
Shadow tendrils escape from the user’s shadow, surrounding and encasing the target. Fear digs deep in their mind, slowly destroying their will to fight.
♦️BLOOD RUSH (ATK / Dark Element)
Pow: 11
Effects: 30% chance to apply Bleeding Status. In the next round the user’s Def/A-Def is
lowered by 2 for one round.
Thrown into a rage, the user attacks without mercy, tearing into their opponent, lowering their caution.
♦️CRASHING DUST (> / Dark Element) - Only learnable by Dark Element
Pow: 9
Effects: Blocks any healing, including items, for the next 4 turns.
Darkness settles over the arena, not letting any healing light thru, as the user attacks.
♦️DRAGON BINDING (A-ATK / Draconic Element)
Pow: 9
Effects: Applies “Dragon Bound”: 1/16 of the HP of the target is absorbed by the user each turn.
A parasitic connection is formed between the user and opponent, draining their life force.
♦️ANCIENT VEIL (ATK / Draconic Element)
Pow: 8
Effects: Attacks first, even if the character is slower than the opponent.
Energy fills the user, allowing them to move faster on the battlefield as they strike down their opponents.
♦️SAVAGE STRIKE (> / Draconic Element) - Only learnable by Draconic Element
Pow: 11
Effects: 20% chance to apply Bleeding Status. 15% chance to apply Terrified Status.
With vicious rage, the user strikes down on their opponent like a hammer, striking fear.
NOTE: The "(> / - Element) " means that the attack will use the higher stat between ATK and A-ATK.
WEAPON ATTACKS
Weapon Attacks can only be used IF the right weapon is equipped. If the weapon is removed, so is the Attack.
🔹EDGELESS SWING (ATK / Non Elemental)
Pow: 7
Effects: 10% chance to apply Stun.
A swing of a dull weapon; while not good for slashing, it is very effective as a club.
Weapons: Bone Melee, Antler Melee, Skeletal Melee
🔹SHARP SLASH (ATK / Non Elemental)
Pow: 7
Effects: 10% chance to apply Bleed status.
A swing of a sharp weapon; cuts flesh and fabric alike.
Weapons: Iron, Silver, Gold and Sagabehra
🔹FROST CLAW (ATK / Ice Element)
Pow: 8
Effects: 25% chance to apply Frozen status.
A slash attack that is infused with Ice elemental energy. It is said that the Elemental energy comes from the very soul of the creature from which the claw was taken.
Weapon: Sagabehra
SPECIAL ATTACKS & SPELLS
⭐BLINDING ( - / Light Element)
Pow: //
Effects: Lowers the opponent Accuracy of 10% when hit for the first time with an attack (ATK).
An automatic counter-attack that activates when the coat of a Kai with the Lighter marking gets hit. The impact releases all the accumulated light, blinding anyone nerby.
Learning Requirements: Lighter marking present on the Kai.