These items allow you to do changes on a geno, like changing traits or basecoat color.
GENO EDIT RULES
🎲EACH ADD-ON ITEM CAN BE ADDED ONCE. RARITY OF ALL ITEMS IS LOCKED AT UNCOMMON.
(So only Common/Uncommon Markings, Base color, Traits, Carriers, etc.)
Named Mutations can ONLY be added once per category (Natural, Hereditary, Inbreeding, Special).
🎲NAMED ITEMS CAN BE ADDED AS LONG AS THEY HAVE COMMON / UNCOMMON RARITY
(Example: Combo Base color Ash Add-on can be applied to a Geno. Void Marking Add-on may not, as it is a Rare marking. The ONLY exception is Emperor Marking.)
🎲BASE COLOR
Geno appliable base colors: Common, Common Combo, Uncommon, Uncommon Combo.
🎲HOMOZYGOUS MARKINGS
You can make a marking Hom by adding a Marking Add-on on a Geno that has already that marking. You may "Hom-fy" only one COMMON marking.
🎲GENO ITEMS
Hard Scale: Can be used as many times as you want, allows you to swap the hatchling markings with the parents ones (must have the same rarity). Examples: Hatchling has Okapi and Monarch. Both parents have Okapi. You are allowed to swap Monarch of Okapi, obtaining Homozygous Okapi.Hatchling has Okapi and Monarch. Only one parent has Okapi. You can't swap Monarch for another Okapi, as there is only one copy of the marking on only one parent, and a Hom couldn't be obtained naturally.
Frail Scale: Can be used as many times as you want, allows you to swap markings on a LINEAGELESS geno. Only Common, Uncommon and Uncommon Modifiers can be swapped. You can move Hom Markings (example, Hom Collar could become Hom Flecks, IF two Frail Scales are used. If only one is used, you would obtain Het Collar and Het Flecks) or sacrifice a marking to make another Hom (example: you have Collar and Flecks on the geno. You swap Flecks for Collar with a Frail Scale. With two copies of Collar, Collar becomes Hom).
Source: Rare Loot/Shop
Price: 250
Use: Lets you change the basecoat color of a geno to any color of the same rarity, or below (E.g Common-> Common or Uncommon -> Uncommon/Common)
Additionally, it can be used to change the Paint color of a geno.
A thin bottle, filled with a colorful swirling potion.
Source: Rare Loot/Shop
Price: 250
Use: Lets you change the element of a geno.
A warm potion, looking like smoke as you swish it around.
Source: Rare Loot/Shop
Price: 250
Use: Lets you change a trait to the same rarity of a geno, or to rarities below.
A soft rose potion, bubbles rising to the top, even when undisturbed, the stopper allowing for gas to escape.
Source: Rare Loot/Shop
Price: 250
Use: Allows you to swap the ability of the geno between the abilities of the parents.
A cold potion, with a green-ish tint.
Source: Crafting
Use: Lets you change the species of Lineageless geno, between species of the same rarity or lower.
A very bitter soup, that makes your whole body shudder.
Source: Crafting
Use: Allows you to change a Common, Uncommon Marking or an Uncommon Modifier on a Lineageless geno.
A very frail scale, so ancient that it tastes like dust.
Source: Rare Loot/Shop
Price: 1500
Use: Lets you change the species, choosing between the parents.
A strangely thick blood-red wine, that tastes bad.
Source: Rare Loot/Shop
Price: 1500
Use: Lets you change a marking for another marking of the same rarity of the parents, or move hom from one marking to another of the same rarity.
A thick, hard scale, perfect for pups to chew on.
Source: Rare Loot/Shop
Price: 2500
Use: Lets you change a mutation to another of the same category, so E.g. non-hereditary to non-hereditary, but not hereditary to non-hereditary.
A stone tablet, an uneasy feeling coming over you as you hold it.
Lets you add a common marking to SC or geno.
Can be added only once per SC/geno
Lets you add an uncommon marking to SC or geno.
Can be added only once per SC/geno
Lets you add an uncommon modifier to SC or geno.
Can be added only once per SC/geno
Lets you add a Carrier to a SC, geno, or import (as long as Survival isn't finished).
Allows to swap Long and Short fur on a geno.
Can be added only once per SC/geno
Lets you add an uncommon trait to a SC or geno
Can be added only once per SC/geno
Lets you add an uncommon elememt to a SC or geno
Lets you add a Natural mutation to a SC or geno
max. 1 can be added to the same geno
Lets you add a hereditary mutation to a SC or geno
Can be added only once per SC/geno
Lets you add a Combo Base color to your SC.
If the Base is Common, only Common Combos can be picked. To get higher rarity Combo Coats, the Base needs to be the matching rarity.
Lets you add a Uncommon Base color to your geno