This page outlines the source material for the game world designed for the Point System Gaming rules set. As always, GMs using this material are encouraged to add, modify, or ignore any aspect that does not fit their campaign or gaming style. Information provided here draws from many fantasy sources and includes a healthy injection of creative adaptations. Information presented here is an overview, more detailed information is available for download which details the four major regions and the empires, kingdoms, and territories that populate them.
Evermore has an equatorial diameter of 8124 miles (2.5% larger than the earth), with a circumference of 25,525 miles. Mostly covered by a deep blue ocean, it has a tilt of 19.6 degrees, providing robust seasonal variations. Evermore has a year that spans 360 days, with a day lasting 24 hours. There are 30 days per month. The northern hemisphere enjoys summers in the early part of the year, while the southern continents enjoy a greater amount of sun in the latter part of the year. The equatorial regions are the warmest, with the northern and southern reaches often snow-covered year-round.
The known lands cover a region roughly 7,200 miles across and 5,400 miles north to south. A deep blue ocean covers the rest of Evermore. The tallest mountains are located on the central island called the ‘Eye’. They reach heights of 30,000 feet; the tips of these mountains are often covered with snow floating among the clouds. On the other side of the world, the deepest part of the ocean reaches depths of nearly 32,000 feet. Marine life at these depths is obscured and strange. The vast ocean that surrounds the globe is teaming with life. Some of these creatures measure in excess of 300 feet and weigh over 1000 tons. On average (compared to Earth), marine life is larger, and sea creatures exist in more significant numbers.
Evermore has two remaining moons. Evermore is graced by the enchanting presence of two celestial moons, each with its own distinct beauty and character. The largest moon, Aureumia, glows with a resplendent golden hue, bathing the land in its warm, radiant light. This celestial gem orbits gracefully above the equatorial icy rings at an average distance of 242,000 miles. Its brilliance not only illuminates the night but also imbues the world with a sense of awe and wonder, casting shimmering reflections on the icy rings below. Aureumia's orbit is just at the edge of the icy rings that surround Evermore. The gravitational forces often excite the icy crystals as the moon circles the planet.
In contrast, the smaller moon, known as Serenum, captivates observers with its deep blue-violet color, a testament to the water that covers its surface. Sometimes, white clouds can be seen across its surface. Serenum orbits at a more distant 330,000 miles, gracefully gliding just below the equatorial rings. Its tranquil hue evokes a sense of calm and mystery as if holding the secrets of the cosmos within its watery depths. Serenum's orbit is further distant and has little or no effect on the rings. Together, Aureumia and Serenum create a mesmerizing celestial dance, their unique colors and characteristics adding to the mystical allure of Evermore's night sky.
Both moons have a slight rotation and greatly affect the tides across Evermore. Occasionally, icy fragments break away from the rings and enter the atmosphere. Most never reach the ground, evaporating in the sky and producing a rainbow tail in a colorful display.
Mid-season, four times per year, the moons are in close proximity to one another and exert a greater effect on the weather and oceans alike. Sea travel during this time is difficult, and most ships remain at port. Tropical storms along the equatorial regions are common during this period, often starting over the deep ocean and becoming stronger as they near land warmed by the sea currents. Hurricanes during the warmer months are common but can also occur in the winter. As one can imagine, the atmosphere is humid, and rainfall across most land masses is normal. Few deserts exist, most of which are shielded from rainfall by tall mountains.
Birds, marine life, and larger magical creatures have robust migration routes. These routes are often along magical lay-lines as life is strongly drawn to these locations. The lay-lines are connected to a network of magical nodes across the world. There are 10 known magical nodes ranging in power from the most powerful (class-7) located in the mountains of the Eye to the newest and least in power to the south discovered recently in the Duchy of Kistia. The largest node anchors two sets of lay-lines. The southern three circulate magical power along the arctic rim and are not attached to the central most powerful node. Again, additional information can be found within the Eye of Evermore document, which is available for download. This document would detail the location of the nodes, the lay-lines that connect them, and the potency and directional flows of magic between the nodes.
In pre-ancient times, before sentient races graced the world, Evermore was a distant world lost in the expanse of the Prime Material plane within a realm called Aldrin. The sun was blue then and hot. Lifeless and blue, Evermore existed quietly in a solar system consisting of six other planets. Though Evermore’s distance from the sun was substantial, the sun’s warmth negated the possibility of polar ice caps. Evermore was covered completely by water. Four neighboring moons provided cascading influences that blended chaos with beauty. Rain, storms, and massive title waves were common.
As time passed, the sun began to cool; its blue light became white. The changes in gravitational forces dislodged the tiny icy moon from orbit which broke apart. Evermore lost one moon but gained its sparkling rings. In the centuries that followed, the icy rings flattened and became a disk, the remaining three moons, Aureumia (golden moon, the largest), Iratus (filled with swirling ash, smaller in size), and Pruina (rich blue, almost the same size as Iratus - the Icy moon that once was) dancing above and below its equatorial line. The planet began to cool somewhat, and the tips of the polar regions began to ice. Shortly after, an immortal searching for a home took notice.
Hiding from his brethren, Nytharix did not like war – it was chaotic and messy. A scientist at heart, he wanted to be left alone to research and create. The last of the Elder Gods, he left the war behind and settled under the waters of Evermore. Deep underground, he created his home. Initially, he started with a few laboratories connected by massive tunnels. As time progressed, many more laboratories were added, and the tunnel network circled the globe under the cold blue waters. With his home finished, Nytharix began to study the new world. The distant war between law and chaos became a fading memory.
Nytharix’s initial creations were simple undersea plant life, crustaceans, and marine life. Octopi was the most gifted; mammals did not exist yet. Time passed, and the ecological system stabilized as Nytharix made adjustments. Larger fish evolved as the planet encompassing the ocean flourished with life. Nytharix, happy with the progress, wanted more. Efficiency was one of his chief concerns. He began to look elsewhere and see the creations of other immortals. There was no need to repeat mistakes already made. He visited distant worlds, different planes, and dimensions – he learned much in his travels.
As the eons passed, the war ended – the other Elder Cthulhuian gods were defeated and locked away in powerful magical prisons in the deepest reaches of uncharted space. Chaos was victorious, but Nytharix did not care, nor did he have a great allegiance to his brethren. He returned home and quickly began to erect wards and safeguards to hide his presence and immortal visage from those who may be searching for him. To his knowledge, he was the last of the Elder Gods in possession of freedom. Though his personal knowledge had grown while traveling, his godly power had not kept pace.
He used tiny bits of his immortal power to change the very fabric of Evermore. It was in his creations, the sky, water, and the land itself, on the smallest aspects of existence. Harder materials contained more of his psychic resonance due to their density, gases the least. Though the process was very complex, the concept was simple. The ‘planet’ would conceal and resist intrusion by immortal magic, which was the chief advantage of the Lords of Chaos, his ancient enemies. Unmolested, these changes would be non-existent, but when pressed, the fields would materialize, concentrate at a point, and resist force with equal and opposite force.
As time passed, Nytharix’s paranoia faded, and once again, he focused his energies on scientific pursuits. Much progress was made, for Nytharix did not concern himself with the trappings of morality; science was his highest concern. The immortal energy expended to safeguard his world had a higher cost - more than initially estimated. This forced Nytharix to reevaluate his creation process. Rather than create species from nothing, he would conserve immortal energy and simply use races already created by others. His ability to modify, change, and improve the work of others was more than adequate. It was superior.
Secretly, Nytharix watched from his distant world, occasionally plucking away specimens that suited his needs. He took great care to conceal his observations and abductions – at first. As the eons passed, Nytharix began to concentrate more on his experiments than on secrecy. By then, the sun started to turn yellow, and the oceans began to cool again. Polar ice expanded and his earlier creation began to adjust to the new temperatures; species that could not adapt perished. Nytharix did not interfere in the natural progression. Those species that expired were flawed and did not deserve to survive. He watched some species, such as the octopi, with excitement as they showed promise above the others.