Starting numbers are always zero unless if specified.
<ordinal 1>:<ordinal 2> means the function composition. Ex.) Exponential:polynomial~t^t^n, where t is time and n is a constant.
[<ordinal>]<function coefficient> means the fast-growing hierarchy ordinal level of the function, using respective hierarchies, where the base value obey within a constant ([0]n = 10^n, [1]n = 10^^n, [2]n = 10^^^n, using arrow notation).
None (limited amount) => 1h ~ up to 3
Limited => 1h ~ 10
Casual => 1h ~ 100
Simple staled => 1h ~ 10,000
Simple moderate => 1h ~ 1,000,000
Simple rapid => 1h ~ 10^12
Polynomial => 1h ~ 10^30
Near-exponential => 1h ~ 10^100
Exponential => 1h ~ 10^1,000
Exponential:polynomial => 1h ~ 10^10^30
Double exponential => 1h ~ 10^10^100
Triple exponential => 1h ~ 10^10^10^100
Quadruple exponential => 1h ~ 10^10^10^10^100
Near tetrational => 1h ~ 10^^10 = [1]10
Tetrational => 1h ~ 10^^10,000 = [1]10,000
Tetrational:exponential => 1h ~ 10^^10^1,000
Double tetrational => 1h ~ 10^^10^^10,000
Pentational => 1h ~ 10^^^10,000 = [2]10,000
Hexational => 1h ~ 10^^^^10,000 = [3]10,000
Primitive recursive => 1h ~ [ω]10,000 = [10,000]10
Limit:
Early-game: ~10^42 (1 tredecillion)
Mid-game: ~10^315 (1 quattuorcentillion)
Late-game: ~10^3,000,003 (1 millinillinillion or 1 micrillion)
Growth rate:
Early-game: Simple moderate
Mid-game: Near-exponential
Late-game: Exponential
Limit: ~60,000 HP
Starting number: 30 HP
Growth rate (early game): Casual, like original
Growth rate (late game): Simple staled
Limit: ~1,000,000,000,000 R (one trillion Rai)
Growth rate (early game): Simple staled
Growth rate (late game): Simple rapid