Version: Alpha 1.00_01
Note: The game is not created yet. This site will be open for planning by the community in the future, despite the link is somewhat hidden. Useful for improving grammar and expanding some topics that you are not sure of.
[Alpha 1.00_01] June 23rd, 2025: Updated the numeric library.
[Alpha 1.00] June 22nd, 2025: Initial site creation for my incremental game ideas.
Idle Pop Music Incremental is a planned incremental video game developed outside of the web, such as for Java. What makes it unique is the "[musical] artists" as the main feature of the game. The goal of this planned game is to generate as many points such as popularity, artist point, curation, and regional point as possible. It also features a handful of proximate popular video game-related features such as Minecraft and Roblox.
The endgame is expected to have around 10^3,000,000 popularities.
This game also features a large numeric library that goes up to 10^^9,223,372,036,854,775,807, and features the 18-digit precision of the raw mantissa and exponent using the "long" data type. The notation switches to scientific notation at numbers greater than 1,000,000,000,000 or smaller than 0.000001, and large numbers display 7 mantissa digits in the scientific notation or fractions (for numbers smaller than 1), where the number of mantissa digits decreases every 1 exponent digit, starting from 10^1,000,000, so that it displays "1.00000e1,000,000" instead of "1.000000e1,000,000", and thus goes up to "9e999,999,999,999". After eeeeeeeeee1e1,000,000,000,000 (E12#11 in Sbiis Saibian's Hyper-E notation), it switches to Hyper-E notation.
Mid-game guide
Curations
Games
Kids
Late-game guide
Rebirths
Regional music