UPDATE 1 - November 25th, 2022 - I made up a few minor tweaks to negative changes.
UPDATE 2 - March 15th, 2023 - Happy birthday, my 17th birthday!!! I have no ideas to project my version of the game... - So I suspend this document.
UPDATE 3 - April 15th, 2023 - Exactly one month after second update, and Happy Songkran Day! I made up some many minor changes to this site.
UPDATE 4 - May 17th, 2023 - Long-time continuation to plan the second experimental update: I planned the second experimental development version to introduce the prestige system, which resets your previous progress but will gain some bonuses.
UPDATE 5 - June 5th, 2023 - Added my secret save.
Note: This personal website is simply a grammatical fix of the original blog post posted more than 8 years ago and is referred to as the legacy game which has no longer been updated further, hence it is infrequently updated. However, the majority of the updates are the modifications of the game inspired by Flash called "Phoenotopia: The Lost Journey".
UPDATE 6 - March 1st, 2024 - Welcome back! I marked some key features for the Lost Journey version for clarity and also replanned the third experimental development version.
UPDATE 7 - July 16th, 2024 - It's time to review detailed changes and differences!
UPDATE 8 - November 24th-25th, 2024 - Varieties of minor adjustments.
This is the fixed version of the Phoenotopia (Flash version) updates (August 21st, 2014).
Original page: https://quells.newgrounds.com/news/post/904552, fixed by me.
Fandom source: https://phoenotopia.fandom.com/wiki/Phoenotopia_(Flash)
Created October 26th, 2022.
Status: ON HIATUS
Check out the difference between the original and my fix.
Check out on my future ideas for The Lost Journey version (experimental)
"A mysterious force abducts the peaceful villagers of Panselo. As Gale, loyal denizen and survivor of the incident, set out to solve this mystery and rescue your friends!"
Note: since it is personal website,
Green = additions
Magenta = changes
Blue = major fixes
Sky blue = minor fixes
Red = feature removals / negative changes
Thanks to Emrox.
Fixed a bug with the Armored King Toad (the first Phoenotopia's boss) do not have sounds and the health bar is not showing, especially when you hit it before the boss entrance.
Thanks to DukeGarland for teaching the existence of QWERTZ keyboards.
Fixed key binding behaviors of the QWERTZ keyboard (used mainly in Germany, Switzerland, Austria, Hungary, Slovenia, Croatia, Albania, etc.), so the Y and the Z keys are treated the same.
See the overview on Wikipedia here.
Thanks to DukeGarland and Rob.
Fixed bugs where one of the rooms could cause Gale to get stuck in, and an essential item won't spawn. Also fixed certain typos.
Thanks to Rob.
Fixed a room that prevented backtracking.
Added the ability to re-bind keyboard controls (via the action buttons), and fixed the key binding of the reverse up/down on the analog on the Xbox 360 controller.
Thanks to Duke, DarksteelX, Kaisharga, and Shitkid95.
Minor changes
Honeycombs are now worth $15 instead of $10.
Bug fixes
Some keyboard rebinding display issues fixed.
The lamp is no longer discardable no matter what.
You can no longer hack-jumping using the Artifact mid-air.
There was a brief period after dismounting a ladder where you can't mount the ladder again and has been fixed.
Experiment with a brief period after talking so you don't accidentally re-enter a conversation with an NPC.
The northern part of the Mul Caverns is now only accessible by passing through the south of the caverns directly from the right side.
Tons of people informed me about a major game-breaking issue!
Fixed a bug where the gate in the Panselo village could be closed unexpectedly to prevent Gale from re-entering Panselo further in the previous version (v1.06). Sorry for the huge trouble!
Thanks to reports from: shadowsoul2001, Neakohleye, vasilis1, DarksteelX, Remnus, darklink6447, and RHawk.
Completing Jelly Goo potionist quest now actually unlocks the correct item, named Power Potion. Previously, whenever the player completes the Jelly Goo potionist quest could unlock the incorrect item. Also increased the Jelly Goo's drop rate by double too!
Fixed some typos.
Fixed a bug where you could get stuck in the room while attempting to get the Nebula Armlet if you died in the room behind the waterway between Atai City and Bandits' Lair.
Dear our bad sales people!
Sushi Bento now heals 35 HP instead of 40, 5 HP less!
Sand Dragon Bacon now heals 30 HP instead of 40, 10 HP less!
A soldier in Daea's jail now gives you the correct directions to Thomas.
Outside bandit's lair, you can no longer get stuck in a room if you don't have any bombs.
Invisible ladders in the Daea NPC’s house have been fixed. Previously, Gale could climb invisible ladders around the NPC’s house in Daea.
Merchant in Atai City now sell Duri fruits for $15 instead of $10. Duri fruit drop rate has increased, with lone hanging singular fruits from a tree having a chance of spawning fruit. The ones in bunches do not spawn at all.
For the Unit 66 chase sequence, speed has been slightly decreased. Also includes infinite retries for the whole sequence.
Added some save stability functions for users who had problems while looking for improvements.
Added a new feature. The world map now informs you if there is at least one moonstone or one heart ruby to be found in the area until has been completely collected in order to get a 100% completion rate. They will appear as blinking icons in the upper left corner of the world map interface.
Improved save stability function. Again, I appreciate feedback from users who experienced saving problems.
Thanks to reports from DarkSteelX, Linck5, SuperNeoluigi, NegroEbreo, darklink6447, Hazeling, GoldenFloor8, and Aerohz.
Fixed a bug where Gale could get stuck in the Armored King Toad boss room.
Fixed a minor bug where certain tiles did not have any physics.
Fixed a bug where it was possible to get stuck in a continuous fall loop in the Prince Tower. Now actually take 5 HP in damage, similar to bottomless pits in the other locations in the game.
The bomb hisses now stop properly when you enter or leave the room at just the room entering animation end.
Dear our sales person! Kabobs now heals 20 HP instead of 25, 5 HP less!
Saving files now display the correct location name for an area.
Archer Guards' Arrows no longer appear above the head while hovering whenever you pass a door in the Daea's prison.
Floe and Fran are now referred to separately, while they were referred to as Fran at once.
Mercenary General boss fight performance issues were fixed. Previously, it could potentially freeze or slow down game with certain types of attacks.
Talk prompts now no longer appear if using your tool in front of an NPC.
Thanks to nggroundsplayer347, RedSyndicate, fourinone, and BuffRagDoll.
Added total time played display on the main menu (in HH:MM:SS).
The flying turrets during Unit 66 chase sequence now respawn properly if you revive from the checkpoint.
Fixed a technical bug where two or more Harpy's mines exploded simultaneously could potentially freeze or crash the game.
Thanks to danishgoel and tehKaiN.
Certain medals are now checked on the world map (except Harpy Backfire and Never Knew What Hit Him), especially for players with slow or limited internet connections during that period.
Missable moonstones has been corrected (i.e. Floe on the Crossroads' treehouse. Talk to Gill on the wall first!).
Thanks to tehKaiN, xAyjAy, and walkernator91.
Minor correction on medal rechecking logic (except Harpy Backfire and Never Knew What Hit Him).
Added indefinite honey supply during the Unit 66 chase sequence in case you need the additional speed boost.
Fixed a minor bug where certain Duri fruits had some defying gravity properties.
Thanks to reports from: Noobzie, nggroundsplayer347, jbgray, AtmanTheSeventh, and NeonSpider.
Added password save system! This works especially for people who've experienced saving problems. This saving is primarily for people who have experienced saving problems in the past. There were too many problems for me to troubleshoot between different browsers, operating systems, extensions, etc. So hopefully this bypassed all of that. Of course, you can use this to pass save files between friends as well.
Note: The user time played doesn't save exactly if your time is under 64 minutes. This is to prevent one successful Speed Runner from passing the code around and then suddenly everyone obtaining a Speed Runner medal. I will change the solution to this if I could think of a more elegant way to handle it.
Fixed a bug that the moonstone novice level (5 moonstones) medal could not unlock at higher levels. It had checked right now.
Fixed five typos in certain sentences.
Fixed tile rendering error in the Prince Tower.
Fixed a bug when the Computer Guardian in the Phoenix Lab could disappear whenever you died and revived at checkpoint.
Thanks to nngroundsplayer347, MetalEye, Dilando, harel55, and Tlayohualli for fixing remaining bugs.
Fixed varities of in-game typos and item name inconsistencies.
Fixed a bug where stronger armor could be incorrectly carried over between different saving files.
Added a feature that you will receive a warning if buying any weaker armor (i.e. Leather Armor VS Chain Mail, Leather Armor VS Ancient Armor, and Chain Mail VS Ancient Armor).
The completion rate now no longer adds up above 100%. If there were above 100%, the completion rate stays at 100%:
Collecting all 42 Moonstones
Reaching 99 max HP by:
Collecting all 23 Heart Rubies
Drinking 5 Chocolate Protein Shakes
Obtaining all armors including the Ancient Armor
Obtaining all weapons including the Morning Star
Obtaining the Nebula Armlet
Obtaining the Blood Ring
Obtaining the Lucky Belt
Obtaining the Ki Spear Technique Scroll
Obtaining all 4 tools (Slingshot, Bombs, Javelin, Artifact)
Added a new feature. Hachi can now buy Lilac Honey from you when you give a Purple Honeycomb to him.
Gale can now actually pick up items while hovering.
Fixed a bug whenever Gale was injured when entering certain cutscenes, there could be some possibilities that Gale would be invisible.
Added a money upper limit of $4999.
On death, the player’s health bar now always displays as 0.
Fixed a minor bug where it was possible to leave screen bounds in Atai’s final bandit room.
Some NPC inconsistencies were fixed (e.g. various post-abduction children disappeared in Panselo unexpectedly after defeating the Armored King Toad, the sheriff appeared in her room in Atai City incorrectly, etc.).