Here is the difference between the original post and my fix (fixed contexts are in bold)
Key:
O = original
F = fixed content
O: Game is released!
F: Initial release
Thanks to Emrox for:
O: Finding a bug with the first boss (no sound or health bar if you hit him before he made his entrance)
F: Fixed a bug with the Armored King Toad (the first Phoenotopia's boss) do not have sounds and the health bar is not showing, especially when you hit it before the boss entrance.
Thanks to DukeGarland for:
O: Teaching my the existence of qwertz keyboards. Y and Z will both now map to JUMP.
F: Teaching the existence of QWERTZ keyboards. Fixed key binding behaviors of the QWERTZ keyboard (used mainly in Germany, Switzerland, Austria, Hungary, Slovenia, Croatia, Albania, etc.), so the Y and the Z keys are treated the same.
Thanks to DukeGarland and Rob.
O: Bugs fixed: A room where the player can get stuck, a typo, and an essential item that didn't spawn
F: Fixed bugs where one of the rooms could cause Gale to get stuck in, and an essential item won't spawn. Also fixed certain typos.
No changes.
Thanks to Rob. Fixed a room that prevented backtracking.
O: Added ability to rebind keyboard controls (just the action buttons). Also the 360 controller's reverse up/down on the analog is fixed.
F: Added the ability to re-bind keyboard controls (via the action buttons), and fixed the key binding of the reverse up/down on the analog on the Xbox 360 controller.
Thanks to Duke, DarksteelX, Kaisharga, and Shitkid95.
Original: Bugs Fixed: Some keyboard rebinding display issues fixed. Lamp no longer discardable. Honey combs worth $5 more. Can't hack jump using the Artifact in the air. There's a brief period after dismounting a ladder where you can't mount ladder again. Experiminenting with a brief pause after talking so you don't accidentally re-enter conversation with an NPC. Mul Caverns North is now only accessible by passing through the caverns.
Fixed context:
Minor changes
Honeycombs are now worth $15 instead of $10.
Bug fixes
Some keyboard rebinding display issues fixed.
The lamp is no longer discardable no matter what.
You can no longer hack-jumping using the Artifact mid-air.
There was a brief period after dismounting a ladder where you can't mount the ladder again and has been fixed.
Experiment with a brief period after talking so you don't accidentally re-enter a conversation with an NPC.
The northern part of the Mul Caverns is now only accessible by passing through the south of the caverns directly from the right side.
O: Tons of people informed me about the Panselo gate being close. That was a bug introduced in v 1.06. Sorry for the trouble! It's fixed now!
F: Tons of people informed me about a major game-breaking issue! Fixed a bug where the gate in the Panselo village could be closed unexpectedly to prevent Gale from re-entering Panselo further in the previous version (v1.06). Sorry for the huge trouble!
Thanks to reports from: shadowsoul2001, Neakohleye, vasilis1, DarksteelX, Remnus, darklink6447, and RHawk.
Original:
Completing jelly goo potionist quest unlocked wrong item. Now it actually unlocks the right item. Also jelly goo drop rate has been doubled.
Fixed a typo
Fixed bug where you could get stuck in the room attempting to get the Nebula Armlet if you died.
Sushi bento is advertised to heal 40, but heals 35. Bad sales person!
Bacon is advertised to heal 40, but heals 30. Another bad sales person!
Soldier in jail gives you the wrong directions to Thomas
Outside bandit's lair, you can get stuck in a room if you don't have bombs
Invisible ladder existed in Daea NPC's house
Merchant in Atai buys Duri fruit at 15 instead of 10. Duri fruit drop rate has been increased. Note, only lone hanging fruits have a chance of spawning fruit. The ones in batches do not!
For 66, speed has been slightly decreased. Also infinite retries for the whole sequence.
Fixed context:
Completing Jelly Goo potionist quest now actually unlocks the correct item, named Power Potion. Previously, whenever the player completes the Jelly Goo potionist quest could unlock the incorrect item. Also increased the Jelly Goo's drop rate by double too!
Fixed some typos.
Fixed a bug where you could get stuck in the room while attempting to get the Nebula Armlet if you died in the room behind the waterway between Atai City and Bandits' Lair.
Sushi Bento now heals 35 HP instead of 40 (a negative balance change).
Sand Dragon Bacon now heals 30 HP instead of 40 (a negative balance change).
A soldier in Daea's jail now gives you the correct directions to Thomas.
Outside bandit's lair, you can no longer get stuck in a room if you don't have any bombs.
Invisible ladders in the Daea NPC’s house have been fixed. Previously, Gale could climb invisible ladders around the NPC’s house in Daea.
Merchant in Atai City now sell Duri fruits for $15 instead of $10. Duri fruit drop rate has increased, with lone hanging singular fruits from a tree having a chance of spawning fruit. The ones in bunches do not spawn at all.
For the Unit 66 chase sequence, speed has been slightly decreased. Also includes infinite retries for the whole sequence.
O: Some save stability added. For users who had problems let me know if you see any improvements.
F: Added some save stability functions for users who had problems while looking for improvements.
O: New feature. World Map informs you if there are still moon stone or heart rubies to be found in the area. They will appear as blinking icons in the upper left.
F: Added a new feature. The world map now informs you if there is at least one moonstone or one heart ruby to be found in the area until has been completely collected in order to get a 100% completion rate. They will appear as blinking icons in the upper left corner of the world map interface.
O: More save stability added. Again, I appreciate feedback from users who experienced problems.
F: Improved save stability function. Again, I appreciate feedback from users who experienced saving problems.
Thanks to reports from DarkSteelX, Linck5, SuperNeoluigi, NegroEbreo, darklink6447, Hazeling, GoldenFloor8, and Aerohz.
Original:
possible to get stuck in armored toad’s room fixed
tiles found with no “physicalness”
possible to get stuck in a continuous fall loop in tower
bomb hiss stops when you leave room
merchant advertise kabobs as healing 25, but actually healed 20. Bad merchant!
Save file displayed wrong location name for an area
arrow appears above head while hovering if you pass a door
Floe referred to as “Fran” once.
Kobold boss fight could potentially freeze game with an attack
talk prompts still appeared if using your tool in front of an npc
Fixed context:
Fixed a bug where Gale could get stuck in the Armored King Toad boss room.
Fixed a minor bug where certain tiles did not have any physics.
Fixed a bug where it was possible to get stuck in a continuous fall loop in the Prince Tower. Now actually take 5 HP in damage, similar to bottomless pits in the other locations in the game.
The bomb hisses now stop properly when you enter or leave the room at just the room entering animation end.
Kabobs now heals 20 HP instead of 25 (a negative balance change).
Saving files now display the correct location name for an area.
Archer Guards' Arrows no longer appear above the head while hovering whenever you pass a door in the Daea's prison.
Floe and Fran are now referred to separately, while they were referred to as Fran at once.
Mercenary General boss fight performance issues were fixed. Previously, it could potentially freeze or slow down game with certain types of attacks.
Talk prompts now no longer appear if using your tool in front of an NPC.
Thanks to nggroundsplayer347, RedSyndicate, fourinone, and BuffRagDoll.
Original:
total time played now displayed on menu.
chase sequence flying turret now respawns if reviving from checkpoint
two harpy bombs exploding at the same time slowed game down
Fixed context:
Added total time played display on the main menu (in HH:MM:SS).
The flying turrets during Unit 66 chase sequence now respawn properly if you revive from the checkpoint.
Fixed a technical bug where two or more Harpy's mines exploded simultaneously could potentially freeze or crash the game.
Thanks to danishgoel and tehKaiN.
Original:
All medals are checked on visiting world map for people with spotty internet connections
A missable moonstone has been corrected (Floe on the treehouse. Talk to Gill on wall first!)
Fixed context:
Certain medals are now checked on the world map (except Harpy Backfire and Never Knew What Hit Him), especially for players with slow or limited internet connections during that period.
Missable moonstones has been corrected (i.e. Floe on the Crossroads' treehouse. Talk to Gill on the wall first!).
Thanks to tehKaiN, xAyjAy, and walkernator91.
Original:
Correction on medal rechecking logic
66 chase sequence now comes with infinite honey supply in case you need the additional speed boost
Duri fruits defying gravity - fixed
Fixed context:
Minor correction on medal rechecking logic (except Harpy Backfire and Never Knew What Hit Him).
Added indefinite honey supply during the Unit 66 chase sequence in case you need the additional speed boost.
Fixed a minor bug where certain Duri fruits had some defying gravity properties.
Thanks to reports from: Noobzie, nggroundsplayer347, jbgray, AtmanTheSeventh, and NeonSpider.
Original:
Bug where moonstone novice level medal would not unlock at higher levels
five typos fixed
prince tower tile error fixed
Secret Lab robot disappeared if you died and revived at checkpoint
+ New Feature Implemented. Alternate Password Save System! This is for people who’ve experienced save problems.
Fixed context:
Added password save system! This works especially for people who've experienced saving problems. This saving is primarily for people who have experienced saving problems in the past. There were too many problems for me to troubleshoot between different browsers, operating systems, extensions, etc. So hopefully this will bypass bypassed all of that. Of course, you can use this to pass save files between friends as well.
Note: The user time played doesn't save exactly if your time is under 64 minutes. This is to prevent one successful Speed Runner from passing the code around and then suddenly everyone obtaining a Speed Runner medal. I will change the solution to this if I could think of a more elegant way to handle it.
Fixed a bug that the moonstone novice level (5 moonstones) medal could not unlock at higher levels. It had checked right now.
Fixed five typos in certain sentences.
Fixed tile rendering error in the Prince Tower.
Fixed a bug when the Computer Guardian in the Phoenix Lab could disappear whenever you died and revived at checkpoint.
Original: Thanks to nngroundsplayer347, MetalEye, Dilando, harel55, Tlayohualli
Lots of typos and item name inconsistencies fixed
Stronger armor incorrectly carried over between save files
Receive a warning if buying weaker armor
Completion rate could add up to over 100%
Hachi now buys purple honey from you
Gale can now pick up items while hovering
If injured when entering cutscene, there was a possibility Gale would be invisible
There is now an upper limit of money you can carry (4999)
On death, hp displays 0
possible to leave screen bounds in final bandit room
Some NPC inconsistencies fixed. Children disappearing in panselo, sheriff appearing in her room...
Fixed context: Thanks to nngroundsplayer347, MetalEye, Dilando, harel55, and Tlayohualli for fixing remaining bugs.
Fixed varities of in-game typos and item name inconsistencies.
Fixed a bug where stronger armor could be incorrectly carried over between different saving files.
Added a feature that you will receive a warning if buying any weaker armor (i.e. Leather Armor VS Chain Mail, Leather Armor VS Ancient Armor, and Chain Mail VS Ancient Armor).
The completion rate now no longer adds up above 100%. If there were above 100%, the completion rate stays at 100%.
Added a new feature. Hachi can now buy Lilac Honey from you when you give a Purple Honeycomb to him.
Gale can now actually pick up items while hovering.
Fixed a bug whenever Gale was injured when entering certain cutscenes, there could be some possibilities that Gale would be invisible.
Added a money upper limit of $4999.
On death, the player’s health bar now always displays as 0.
Fixed a minor bug where it was possible to leave screen bounds in Atai’s final bandit room.
Some NPC inconsistencies were fixed (e.g. various post-abduction children disappeared in Panselo unexpectedly after defeating the Armored King Toad, the sheriff appeared in her room in Atai City incorrectly, etc.).