Xbox
Every base-game difference in the Xbox version.
Every base-game difference in the Xbox version.
The Xbox version released only in North America on October 15th, 2002. The Black Lebel and Platinum Hits releases are exactly identical. It is not backwards compatible on an Xbox 360.
Differences within the levels themselves can be found on the Version Differences tab on the Level and Boss pages.
This version has a widescreen feature that is not accessible in-game, it can only be changed if the Xbox video settings are set to Wide Screen.
This version refers controller rumble as Vibration.
It has common gameplay lag.
Exiting a level requires confirmation.
Mazes do not include a top-down camera view, this is to prevent the player seeing the void if the game is being played in widescreen.
The main menu tells the player to Press Start on the Xbox version, while the PS2, GCN and PC versions do not have this extra menu.
NTSC-U GCN (with Continue Without Saving)
XBOX
The Sound FX Volume is set to 100 on default.
NTSC-U GCN
XBOX
B-Doings, platforms and Buttons have brighter textures.
NTSC-U GCN
XBOX
NTSC-U GCN
XBOX
NTSC-U GCN
XBOX
NTSC-U GCN
XBOX
NTSC-U GCN
XBOX
NTSC-U GCN
XBOX
Water texture is brighter.
NTSC-U GCN
XBOX
Completing a boss or a level with 0% will lock Pac-Man on the world map for 3 seconds.
B-Doing Woods does not spawn the B-Doings in the second half of the level. Thus requiring the player to unlock the camera in the next area for the skip to work properly.
Inky and Pinkys Machines knock Pac-Man back when rev-rolling into them.
Rev-Rolling into Lava does not effect Pac-Mans Rev-Roll speed.
8 Frame Jumping from pac-dot chains is not possible.
Because of common lag, this is one out of the three platforms that can perform Uber B-Doing Glitch. Allowing it to be used in Low% to skip some Pac-Dots in Treewood Forest.