During the summer 2024, I had the chance to contribute to the development of the beta of Dofus 3.0 on Unity Engine as a Client Developer, during a 3 months internship at Ankama. This was an amazing and very instructive experience. I was part of the client development team, and worked with UX, Server, Game Design, and QA Team, as well as producers. This was the biggest team I have ever been part of, with around 70 people working on Dofus and more than 200 others colleague working on other projects!
During my time on Dofus, I worked on UI (ui toolkit) and Combat System, as well as debuging various features depending of the players feedback we had during the open beta. It was amazing to be able to work on a live game with an active community that was reacting each weeks to the new contents and fixes!
Feel free to check out what the game looks like now :