Fibre Immobilière
Visual Novel - Serious Game
Visual Novel - Serious Game
Fibre Immobilière is a visual novel serious game on mobile about becoming a real estate agent. It was made during an 2 months internship with 3 Game Designers, 1 Sound Designer and 4 Game Artists.
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For this project, I was Game Designer & Principal Programmer and had the following responsabilities :
-Assure the production workflow between all the team members and the delivery of the prototype according to the deadlines
-Design the core gameplay of the game with the other Game Designers
-Establish the technical architecture of the project
-Make the prototype ready for mobile beta publication
-Coding the different aspects of the game with the help of another game designer
The code architecture of Fibre immobilière is based on the MVC design patern which dissociates the model (or data container), the view/UI and the user. The dialogue system of the game is orchestrated by a manager which reads data (the dialogue text, the choices, etc...) on Scriptable Objects, and sends those informations to the user interface which displays it for the player. The player only interacts with the user interface which sends events to the dialogue manager. The "Step" are scriptable objects which represent a step in the dialogue. These steps can be a simple text, an important information and a choice for the player. These steps are easily editable by narrative or game designers.