Summit Seeker is my first game written in C++, and without using a game engine. It's a Text-Based, Turn-Based Duengon-Crawler inspired by the firsts text-based adventure games in the late 70's. I made Summit Seeker by myself, in 3 days.
The game is Duengon-Crawler in which you are climbing a tower.
The combat system is a classic turn-based combat, in which each enemy has his own actions & mechanics. The player has 4 main actions : Physical damage, magical damage, physical defence and magical defence. He can also drink a health potion or a mana potion, to gain the according ressources.
To give occasional breaks to the player, some floors of the tower are not guarded by enemies. On those floors, the player can meet npcs,or find shops that allows him to buy new and better items.
The goal of the game is to reach the summit, but the higher you go, the stronger the enemies will get !
Small 3D Snake game made in 7 hours for mobile devices. Made with Unity Engine.
P.A.T.E.P is a top-down coop shooter in which you play comabt robots and try to advance in a sci-fi dungeon while killing hundreds of aliens. The game works with local multiplayer allowing up to 4 players to play together. The main challenge was to manage hundreds of AI in a 3D environement all with accurate pathfinding. The game idea was inspired by Vermintide.
It was made in 48h using Unity.
Koudeboul is a local multiplayer party game in which you try to run away from the minotaure while trying to block your friends, in order to be the last player standing.
The minotaure is an AI and the game allows 4 players to play at the same time. The colored elements you see on the screen are all interactible objects allowing players to change the level, to modify the minotaure's path or to block other players.
Mars VS Wild is a tower defense I made during my first year at Rubika.
The theme of the jam was "Refuge" so we went with a refuge that protects animals agaisnt aliens. You can build up defenses and use the animals you rescued to fight off the enemies!
We are still proud of what we did even if the game is not polished much.