A video of my work
As a technical R&D project, I had to create an RTS prototype using boids algorithm by Craig Reynolds in 3 weeks.
My work has been based on a 9 page long technical document which included all the requirements of the game desgin team. I had to develop the "Flock system" for an RTS game on Unity Engine. This system included units mouvements and combat based on a flock of birds behavior, with aerian and on-ground units. I also had to develop tools, to make it easy for game designers to create new units with differents statistics.
As you may see, I made a custom editor thanks to the nautghy attributs package to build an easy-to-use inspector for game designers.
I also implemented gizmos to visualise the units behaviors and statistics, that can be turned on-and-off.
The final project can run approximately 200 units at the same time without lagging, with a middle-tier PC configuration.