Always in a phase of iteration and improvement, I frequently tackle new challenges in my design. These proofs of concept may find their way into future projects.
360° Simulation
Project: Introduce learners to various styles of painting within an immersive environment.
Objective: Upon viewing a digital image of a painting, determine if the painting is created using impressionist or neo-impressionist style.
This 360° visual encourages learners to explore our art gallery environment as they discover two paintings.
Random Variables
Project: Apply random variables to an Articulate Storyline project, ensuring each leaner's experience is different.
Objective: Upon reading a tonometer value, determine if a patient is at risk of glaucoma.
This tonometer simulation challenges learners to determine if a patient is at risk of glaucoma.
Pressure values vary for each demonstration, impacting learner course assessment.
Random Number Variables (Storyline)
Learning Through Slack
Project: Create training content solution that meets the client where they are. This program's landing page was created using a Slack page.
This training program was designed to equip sales consultants with tools and knowledge necessary to manage customer interactions and navigate CRM software. Workshop deliverables were a Initial Consultation Document and a landing page for the product.
Microlearning with 7taps
Project: Create microlearning, specifically using 7taps. This road test is a quick lesson on foreshortening.
Objective: Recognize foreshortening when approaching distant slopes.
User-Generated Variables
Project: Utilize user-generated variables to explore how changes to one variable impact other variables.
Objective: Apply Barlow's Formula to calculate a pipe's yield pressure.
Incorporating user-input variables to determine a pipe's yield pressure.
Sample (Captivate)