Crit C - Creating the solution
(MYP1 / Grade 6)
Digital Escape Room Unit - Task Specific Clarification
Students plan the creation of the chosen solution and follow the plan to create a prototype sufficient for testing and evaluation.
Students plan the creation of the chosen solution and follow the plan to create a prototype sufficient for testing and evaluation.
Plan (REQUIRED)
Writes a step-by-step guide of how to create the solution that includes the resources needed and how long each stage will take.
In Crit C, your role switches from designer to prototype-developer or manufacturer. Crit C focuses on the realization or creation of a solution to a problem.
One of the most difficult aspects of design is to take an idea from paper and create a product that someone can interact with: a solution to a problem. In Crit B, you developed planning drawings and/or diagrams to clearly depict what you are making. In this first strand of Crit C, you detail how they will make your solution.
By constructing a logical plan to create a plan that details the steps required to make a solution, you will demonstrate your knowledge and understanding about how solutions can be made.
What are resources?
It is simple to identify tangible materials such as hardwood or nylon; however, it can become more problematic to determine digital materials. When identifying digital materials, you should consider text, fonts, images, audio, video, animation, sprites and icons.
The following questions can help you consider your planning:
Does your plan contain a sequence of logical steps?
Is the use of resources explained clearly?
Have you made sure you have enough time to complete your product?
Have you given time for practicing or learning a new skill?
Have you allowed extra time in case something goes wrong?
Have you considered alternative ways of creating the solution?
Have you planned for testing at appropriate times in the manufacturing process?
IMPORTANT: ANYONE WHO HAS NOT SEEN YOUR PROJECT MUST BE ABLE TO PICK UP YOUR PLAN, FOLLOW IT STEP-BY-STEP AND BE ABLE TO MAKE YOUR GAME
(Note: these two strands are combined due to the fact when you make the game you are making a photographic journal at the same time)
Creating the solution/product (REQUIRED)
Evidence in an annotated and photographic process journal showing a wide range of complex skills, and that the student generally works independently, requiring minimal guidance after initial instruction. A student’s level of technical skill can be determined using the following two factors:
1. The complexity of skill demonstrated
2. The level of guidance needed from the teacher to complete the task
If you have carried out the planning stage well, the creating stage should go quite smoothly. You should keep a Process Journal of your progress. This is like a daily diary of how things are going. It should include things like if you had problems and how you fixed them, if you changed things and why, etc.
The Process Journal (REQUIRED)
Keep a process journal of what you do each period. Remember to take screenshots as you game progresses!
Daily areas to cover: Date / Number of days left / Work completed a tools used / Problems / Am I keeping to my plan of action? / What I need to do next / Changes made
NOTES:
As always if you have any questions ask your teacher.
When you have completed each of the sections perhaps you may want to ask for feedback from your teacher on how to improve.
Be as detailed as you can to allow for the best product possible to be constructed.
Each of the photographs in this section should have a very brief description of exactly what is being shown in that photograph.
There is no need to fill up one A4 page with one photograph; perhaps 6 photographs to a page with the relevant text included.
## IMPORTANT: YOUR FINAL PAGE OF THE PROCESS JOURNAL SHOULD INCLUDE A HYPERLINK YOUR FINAL GAME WHICH HAS BEEN CREATED ##
Changes to plan and product (REQUIRED)
When you have completed the creation of your Escape Room game list all of the changes made to your DESIGN and PLAN during the build stage.
Note: please do not state there have been NO changes.